public PackageController SpawnRandomPackage()
    {
        PackageController package = Instantiate(packagePrefab, transform.position, transform.rotation);

        int          shapeEnumValue = Random.Range(0, System.Enum.GetNames(typeof(PackageShape)).Length);
        PackageShape shape          = (PackageShape)shapeEnumValue;

        package.SetShape(shape);

        int          colorEnumValue = Random.Range(0, System.Enum.GetNames(typeof(PackageColor)).Length);
        PackageColor color          = (PackageColor)colorEnumValue;

        package.SetColor(color);

        int           layoutEnumValue = Random.Range(0, System.Enum.GetNames(typeof(PackageLayout)).Length);
        PackageLayout layout          = (PackageLayout)layoutEnumValue;

        package.SetLayout(layout);

        Rigidbody rb             = package.GetComponent <Rigidbody>();
        float     randomAngle    = Random.Range(0.0f, 360.0f);
        float     randomStrength = Random.Range(0.0f, randomImpulseStrength);
        Vector3   force          = transform.rotation * Quaternion.AngleAxis(randomAngle, Vector3.up) * (Vector3.forward * randomStrength);
        Vector3   randomOffset   = new Vector3(Mathf.Sin(Random.Range(0.0f, Mathf.PI * 2.0f)), Mathf.Sin(Random.Range(0.0f, Mathf.PI * 2.0f)), Mathf.Sin(Random.Range(0.0f, Mathf.PI * 2.0f))) * 0.5f;

        rb.AddForceAtPosition(force, package.transform.position + randomOffset);

        if (OnPackageSpawned != null)
        {
            OnPackageSpawned(this, package);
        }

        return(package);
    }
Esempio n. 2
0
    public void SetLayout(PackageLayout _layout)
    {
        packageLayout = _layout;
        Texture2D t = null;

        switch (GetShape())
        {
        case PackageShape.Box:
        {
            switch (packageLayout)
            {
            case PackageLayout.Layout1: t = boxLayout1Texture; break;

            case PackageLayout.Layout2: t = boxLayout2Texture; break;

            case PackageLayout.Layout3: t = boxLayout3Texture; break;
            }
        }
        break;

        case PackageShape.Pyramid:
        {
            switch (packageLayout)
            {
            case PackageLayout.Layout1: t = pyramidLayout1Texture; break;

            case PackageLayout.Layout2: t = pyramidLayout2Texture; break;

            case PackageLayout.Layout3: t = pyramidLayout3Texture; break;
            }
        }
        break;

        case PackageShape.Flat:
        {
            switch (packageLayout)
            {
            case PackageLayout.Layout1: t = flatLayout1Texture; break;

            case PackageLayout.Layout2: t = flatLayout2Texture; break;

            case PackageLayout.Layout3: t = flatLayout3Texture; break;
            }
        }
        break;

        case PackageShape.Cylinder:
        {
            switch (packageLayout)
            {
            case PackageLayout.Layout1: t = cylinderLayout1Texture; break;

            case PackageLayout.Layout2: t = cylinderLayout2Texture; break;

            case PackageLayout.Layout3: t = cylinderLayout3Texture; break;
            }
        }
        break;

        case PackageShape.Rectangle:
        {
            switch (packageLayout)
            {
            case PackageLayout.Layout1: t = rectangleLayout1Texture; break;

            case PackageLayout.Layout2: t = rectangleLayout2Texture; break;

            case PackageLayout.Layout3: t = rectangleLayout3Texture; break;
            }
        }
        break;

        case PackageShape.Sphere:
        {
            switch (packageLayout)
            {
            case PackageLayout.Layout1: t = sphereLayout1Texture; break;

            case PackageLayout.Layout2: t = sphereLayout2Texture; break;

            case PackageLayout.Layout3: t = sphereLayout3Texture; break;
            }
        }
        break;
        }

        layoutObject.material.mainTexture = t;
    }