public void SetPackLanguage(string text) { currentLang = Application.systemLanguage; pack = (PackageLanguage)ZinSerializerForXML.Deserialization<PackageLanguage>(text); if (pack != null) { Debug.Log("Set Package Language Complete "); } else { Debug.LogError("Set Package Language Error: " + text); } pack.InitLanguage(currentLang); }
void Instance_loadLanguage(bool loaded) { if (loaded) { packLang = lang.pack; tuto_1.SetText(0, packLang.GetText("Tutorial_Step_1_Music/Sound")); tuto_1.SetText(1, packLang.GetText("Tutorial_Step_1_Record")); tuto_1.SetText(2, packLang.GetText("Tutorial_Step_1_Ad")); tuto_1.SetText(3, packLang.GetText("Tutorial_Step_1_Setting")); tuto_1.SetText(4, packLang.GetText("Tutorial_Step_1_Gamestart")); tuto_2.SetText(0, packLang.GetText("Tutorial_Step_2")); tuto_3.SetText(0, packLang.GetText("Tutorial_Step_3")); tuto_4.SetText(0, packLang.GetText("Tutorial_Step_4")); } }