public void SetPackLanguage(string text)
    {
        currentLang = Application.systemLanguage;


        pack = (PackageLanguage)ZinSerializerForXML.Deserialization<PackageLanguage>(text);
        if (pack != null)
        {
            Debug.Log("Set Package Language Complete ");
        }
        else
        {
            Debug.LogError("Set Package Language Error: " + text);
        }
        pack.InitLanguage(currentLang);
    }
    void Instance_loadLanguage(bool loaded)
    {
        if (loaded)
        {
            packLang = lang.pack;

            tuto_1.SetText(0, packLang.GetText("Tutorial_Step_1_Music/Sound"));
            tuto_1.SetText(1, packLang.GetText("Tutorial_Step_1_Record"));
            tuto_1.SetText(2, packLang.GetText("Tutorial_Step_1_Ad"));
            tuto_1.SetText(3, packLang.GetText("Tutorial_Step_1_Setting"));
            tuto_1.SetText(4, packLang.GetText("Tutorial_Step_1_Gamestart"));

            tuto_2.SetText(0, packLang.GetText("Tutorial_Step_2"));

            tuto_3.SetText(0, packLang.GetText("Tutorial_Step_3"));

            tuto_4.SetText(0, packLang.GetText("Tutorial_Step_4"));
        }
    }