private void SendDoneMessage() { if (_hasSendTurnDoneMessage) { return; } GooglePlayServiceHelper.Shared.RtsHandler.BroadcastMessage(PackageFactory.CreateDoneMessage(Turn)); _hasSendTurnDoneMessage = true; }
private void DoneMessage() { if (_hasSendTurnDoneMessage) { return; } Registry.Player[ClientUid].GetComponent <PlayerData>().Turn = Turn; // todo cache me, due main call loop // List<int> packages; SocketHandler.EmitNow("turn-done", PackageFactory.CreateDoneMessage(Turn)); _hasSendTurnDoneMessage = true; }