public void NtfSearchPackVers() { string verPth = "PackVers/"; mVerList = ArchiveUtil.NtfGetFiles(verPth, false, "*.csv"); PackVerCfg.NtfLoadVerCfg("PackVers/VerConfig.txt"); NtfRefreshItemVer(); }
public VerItemMng mVerMng; // 版本管理器 //-------------------------------------------------------------------------------------------- // 启动 void OnEnable() { ArchiveUtil.NtfInitSkips(); PackVerCfg.NtfLoadVerCfg("PackVers/VerConfig.txt"); mVerMng = new VerItemMng(); mPckLyr = new CLyrPackRes(); mVerLyr = new CLyrVerInfor(); mCsvView = new CLyrViewCsv(950, 280); mVerMng.NtfSearchPackVers(); // 搜索已经存在的版本文件 //mPckLyr.NtfCompare(this); }
//-------------------------------------------------------------------------------------------- // 启动 void OnEnable() { ArchiveUtil.NtfInitSkips(); PackVerCfg.NtfLoadVerCfg("PackVers/VerConfig.txt"); mVerMng = new VerItemMng(); mVerMng.NtfSearchPackVers(); // 搜索已经存在的版本文件 mTgtCtrl = new UITargetCtrl(); mGameLst = new UIToggleCtrl(@"游戏列表", this.OnClickGameList); mPubLst = new UIToggleCtrl(@"公共文件"); // 场景列表 mGameRes = new Dictionary <string, GamePackUI>(); mPubLst.EnableHori(true); mPubLst.LeftTitle(true); NtfRefreshGames(); NtfRefreshPublic(); mGameLst.AddButton(new BtnItem(101, 40, @"刷新", this.OnClickCtrlBtn)); mPubLst.AddButton(new BtnItem(201, 40, @"刷新", this.OnClickCtrlBtn)); mPubLst.AddButton(new BtnItem(202, 40, @"打包", this.OnClickCtrlBtn)); }