public static void ProcessDBNetMsg() { byte[] data = mDBPacket.GetData(); if (data == null) { return; } PackIn inpack = new PackIn(data); ushort param = inpack.ReadUInt16(); switch (param) { case GameBase.Network.Internal.Define.QUERYROLE_RET: { uint gameid = inpack.ReadUInt32(); int key = inpack.ReadInt32(); int key2 = inpack.ReadInt32(); byte ret = inpack.ReadByte(); if (ret == 1) //有这个帐号-- { GameSession session = FindGameSessionToGameID(gameid); if (session != null) { //发送数据给客户端,连接mapserver Log.Instance().WriteLog("通知客户端登录MapServer"); SendConnectMapServer(session, key, key2); } } else if (ret == 2) //重复登录,踢下线 { GameSession session = FindGameSessionToGameID(gameid); if (session != null) { lock (_lock_session) { m_DicSession.Remove(session.m_Socket); } session.Dispose(); } } break; } } }
public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); inpack.ReadInt16(); int count = inpack.ReadInt32(); for (int i = 0; i < count; i++) { LegionInfo info = new LegionInfo(); info.Create(inpack); list_item.Add(info); } }
public void Create(PackIn inpack) { id = inpack.ReadUInt32(); name = inpack.ReadString(); title = inpack.ReadByte(); leader_id = inpack.ReadInt32(); leader_name = inpack.ReadString(); money = inpack.ReadLong(); notice = inpack.ReadString(); int count = inpack.ReadInt32(); for (int i = 0; i < count; i++) { LegionMember member = new LegionMember(); member.Create(inpack); list_member.Add(member); } }
public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); inpack.ReadUInt16(); accountid = inpack.ReadInt32(); }
public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); inpack.ReadUInt16(); playerid = inpack.ReadInt32(); id = inpack.ReadUInt32(); postion = inpack.ReadUInt16(); }
public void Create(byte[] data) { PackIn inpack = new PackIn(data); inpack.ReadUInt16(); playerid = inpack.ReadInt32(); gameid = inpack.ReadUInt32(); tag = inpack.ReadBool(); }
public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); inpack.ReadUInt16(); gameid = inpack.ReadUInt32(); key = inpack.ReadInt32(); key2 = inpack.ReadInt32(); ret = inpack.ReadByte(); }
public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); mParam = inpack.ReadUInt16(); gameid = inpack.ReadUInt32(); key = inpack.ReadInt32(); key2 = inpack.ReadInt32(); account = inpack.ReadBuff(16); }
public short y; //所在地图坐标y #endregion Fields #region Constructors public RoleInfo(byte[] msg = null) { mParam = Define.ROLEINFO; gameid = 0; isRole = false; mKey = 0; mKey1 = 0; accountid = 0; sAccount = ""; name = ""; lookface = 0; hair = 0; lv = 0; exp = 0; life = 0; mana = 0; profession = 0; pk = 0; gold = 0; gamegold = 0; mapid = 0; x = 0; y = 0; playerid = 0; hotkey = ""; guanjue = 0; godlevel = 0; maxeudemon = 2; if (msg != null) { PackIn inpack = new PackIn(msg); mParam = inpack.ReadUInt16(); gameid = inpack.ReadUInt32(); mKey = inpack.ReadInt32(); mKey1 = inpack.ReadInt32(); accountid = inpack.ReadInt32(); sAccount = inpack.ReadString(); playerid = inpack.ReadInt32(); isRole = inpack.ReadBool(); if (isRole) { name = inpack.ReadString(); lookface = inpack.ReadUInt32(); hair = inpack.ReadUInt32(); lv = inpack.ReadByte(); exp = inpack.ReadUInt32(); life = inpack.ReadUInt32(); mana = inpack.ReadUInt32(); profession = inpack.ReadByte(); pk = inpack.ReadInt16(); gold = inpack.ReadInt32(); gamegold = inpack.ReadInt32(); stronggold = inpack.ReadInt32(); mapid = inpack.ReadInt32(); x = inpack.ReadInt16(); y = inpack.ReadInt16(); hotkey = inpack.ReadString(); guanjue = inpack.ReadULong(); godlevel = inpack.ReadInt32(); maxeudemon = inpack.ReadByte(); } } }
public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); inpack.ReadUInt16(); playerid = inpack.ReadInt32(); key = inpack.ReadInt32(); key2 = inpack.ReadInt32(); int count = inpack.ReadInt32(); for (int i = 0; i < count; i++) { RoleData_Eudemon eudemon = new RoleData_Eudemon(); eudemon.Create(null, inpack); list_item.Add(eudemon); } }
public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); inpack.ReadUInt16(); ownerid = inpack.ReadInt32(); key = inpack.ReadInt32(); key2 = inpack.ReadInt32(); int count = inpack.ReadInt32(); for (int i = 0; i < count; i++) { MagicInfo item = new MagicInfo(); item.id = inpack.ReadInt32(); item.magicid = inpack.ReadUInt32(); item.level = inpack.ReadByte(); item.exp = inpack.ReadUInt32(); mListMagic.Add(item); } }
public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); inpack.ReadUInt16(); ret = inpack.ReadByte(); play_id = inpack.ReadInt32(); legion_id = inpack.ReadInt32(); money = inpack.ReadInt32(); boss_id = inpack.ReadUInt32(); }
public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); inpack.ReadUInt16(); playerid = inpack.ReadInt32(); key = inpack.ReadInt32(); key2 = inpack.ReadInt32(); int count = inpack.ReadInt32(); for (int i = 0; i < count; i++) { RoleData_Item item = new RoleData_Item(); item.Create(null, inpack); //----------------------------------------------- //item.id = inpack.ReadUInt32(); //item.itemid = inpack.ReadUInt32(); //item.postion = inpack.ReadUInt16(); //item.stronglv = inpack.ReadByte(); //item.gemcount = inpack.ReadByte(); //item.gem1 = inpack.ReadUInt32(); //item.gem2 = inpack.ReadUInt32(); //item.forgename = inpack.ReadString(); //item.amount = inpack.ReadUInt16(); //item.war_ghost_exp = inpack.ReadInt32(); //item.di_attack = inpack.ReadByte(); //item.shui_attack = inpack.ReadByte(); //item.huo_attack = inpack.ReadByte(); //item.feng_attack = inpack.ReadByte(); //item.property = inpack.ReadInt32(); //item.gem3 = inpack.ReadByte(); //item.god_strong = inpack.ReadInt32(); //item.god_exp = inpack.ReadInt32(); //------------------------------------------------ mListItem.Add(item); } }
public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); inpack.ReadUInt16(); playerid = inpack.ReadInt32(); key = inpack.ReadInt32(); key2 = inpack.ReadInt32(); int count = inpack.ReadInt32(); for (int i = 0; i < count; i++) { RoleData_Friend item = new RoleData_Friend(); item.Create(null, inpack); list_item.Add(item); } }
public void Create(byte[] msg, PackIn inpack) { id = inpack.ReadInt32(); friendtype = inpack.ReadByte(); friendid = inpack.ReadUInt32(); friendname = inpack.ReadString(); }
public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); inpack.ReadUInt16(); player_id = inpack.ReadInt32(); mInfo.Create(inpack); }
public void Creaet(byte[] msg) { PackIn inpack = new PackIn(msg); inpack.ReadInt16(); id = inpack.ReadInt32(); account = inpack.ReadString(); order = inpack.ReadString(); money = inpack.ReadInt32(); }
public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); inpack.ReadUInt16(); accountid = inpack.ReadInt32(); IsExit = inpack.ReadBool(); name = inpack.ReadString(); lookface = inpack.ReadUInt32(); hair = inpack.ReadUInt32(); level = inpack.ReadByte(); exp = inpack.ReadInt32(); life = inpack.ReadUInt32(); mana = inpack.ReadUInt32(); profession = inpack.ReadByte(); pk = inpack.ReadInt16(); gold = inpack.ReadLong(); gamegold = inpack.ReadLong(); stronggold = inpack.ReadLong(); mapid = inpack.ReadUInt32(); x = inpack.ReadInt16(); y = inpack.ReadInt16(); hotkey = inpack.ReadString(); guanjue = inpack.ReadULong(); godlevel = inpack.ReadByte(); maxeudemon = inpack.ReadByte(); }
public void Create(byte[] data) { PackIn inpack = new PackIn(data); inpack.ReadUInt16(); gameid = inpack.ReadUInt32(); accountid = inpack.ReadInt32(); name = inpack.ReadString(); lookface = inpack.ReadUInt32(); profession = inpack.ReadByte(); }
public void ProcessNetData(byte[] data) { byte[] dedata = new byte[data.Length]; Buffer.BlockCopy(data, 0, dedata, 0, data.Length); m_stream.Write(dedata, 0, dedata.Length); PackIn packin = new PackIn(m_stream.GetBuffer()); int nCurPos = 0; //记录当前流位置 while (true) { ushort tag = packin.ReadUInt16(); nCurPos += sizeof(ushort); if (tag != DEFAULT_TAG) { continue; } int nLen = packin.ReadUInt16(); nCurPos += sizeof(ushort); // //预留4字节 packin.ReadUInt32(); nCurPos += sizeof(uint); // //读取消息消耗时间 packin.ReadInt32(); nCurPos += sizeof(int); packin.ReadInt32(); nCurPos += sizeof(int); if (nLen > m_stream.Length - nCurPos) //封包不是完整的 { if (m_stream.Length == dedata.Length) //非法封包 { m_stream.SetLength(0); return; } break; } nCurPos += nLen; byte[] reData = packin.ReadBuff(nLen); if (reData == null || reData.Length == 0) { break; } m_ListData.Enqueue(reData); if (nCurPos == m_stream.Length) { break; } } int rema_Len = (int)m_stream.Length - nCurPos; if (rema_Len > 0) { dedata = new byte[rema_Len]; Buffer.BlockCopy(m_stream.GetBuffer(), nCurPos, dedata, 0, rema_Len); } m_stream.SetLength(0); if (rema_Len > 0) { m_stream.Write(dedata, 0, dedata.Length); } return; }