Esempio n. 1
0
    private void OnTriggerStay2D(Collider2D collider)
    {
        Pack        pack = GetComponentInParent <Pack>();
        DroppedItem di;

        if (collider.gameObject.TryGetComponent(out di) && di.canPickUp)
        {
            if (Vector3.Distance(collider.transform.position, transform.position) <= collectRange)
            {
                int remain = pack.AddItem(di.Item);
                if (remain > 0)
                {
                    Item item = di.Item;
                    item.count -= remain;
                    di.Item     = item;
                }
                else
                {
                    Destroy(di.gameObject);
                }
            }
            else
            {
                collider.transform.position += Vector3.Normalize(transform.position - collider.transform.position) * Time.deltaTime * collectSpeed;
            }
        }
    }
Esempio n. 2
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Q))
        {
            Item pickaxe = ItemObjectFactory.Instance.GetItemObject(4).CreateItem(1);

            pack.AddItem(pickaxe);
        }

        if (Input.GetMouseButtonDown(0))
        {
            if (!EventSystem.current.IsPointerOverGameObject())
            {
                UseItem(true);
            }
        }

        if (Input.GetMouseButtonUp(0))
        {
            if (!EventSystem.current.IsPointerOverGameObject())
            {
                UseItem(false);
            }
        }

        if (Input.GetKeyDown(KeyCode.R))
        {
            CostMap      costs = Navigation.CreateCostMapFromBlockMap(new Vector3Int(0, 0, 0), new Vector3Int(31, 31, 0), 1);
            Vector3Int[] path  = Navigation.FindPath(new Vector3Int(0, 0, 0), new Vector3Int(31, 31, 0), costs);
            for (int i = 0; i < path.Length; i++)
            {
                GameObject     go = BlockMap.Instance.GetBlockGameObject(path[i]);
                SpriteRenderer sr = go.GetComponent <SpriteRenderer>();
                sr.color = Color.blue;
            }
        }

        if (Input.GetKeyDown(KeyCode.E))
        {
            if (PackUIController.Instance.Expanded)
            {
                PackUIController.Instance.Collapse();
                RecipeListUIController.Instance.gameObject.SetActive(false);
            }
            else
            {
                PackUIController.Instance.Expand();
                RecipeListUIController.Instance.gameObject.SetActive(true);
                RecipeListUIController.Instance.UpdateUI(RecipeFactory.Instance.getRecipes());
            }
        }

        SelectPackSlot();
    }