public GameView() { InitializeComponent(); #region Crear Jugador pacMan = new PacManModel(); pacMan.x_value = rnd.Next(1, 900 - 16); pacMan.y_value = rnd.Next(1, 900 - 16); #endregion #region Crear fantasmas phantoms = new PhantomModel[] { new PhantomModel() { Color = "Pink", x_value = rnd.Next(1, 900 - 16), y_value = rnd.Next(1, 900 - 16) }, new PhantomModel() { Color = "Red", x_value = rnd.Next(1, 900 - 16), y_value = rnd.Next(1, 900 - 16) } }; #endregion }
public void StartNewGame(string playername = "player 1") { #region Crear Jugador pacMan = new PacManModel(); pacMan.x_value = rnd.Next(1, 900); pacMan.y_value = rnd.Next(1, 900); #endregion #region Crear fantasmas phantoms = new PhantomModel[] { new PhantomModel() { Color = "Pink", x_value = rnd.Next(1, 900), y_value = rnd.Next(1, 900) }, new PhantomModel() { Color = "Red", x_value = rnd.Next(1, 900), y_value = rnd.Next(1, 900) } }; #endregion while (pacMan.IsAlive) { } }