public float deadZone = 0.001f; // Changed from original code, exposed #endregion Fields #region Methods void Awake() { //CharacterController = GetComponent("CharacterController") as CharacterController; // Original code. CharacterController = GetComponent<CharacterController>(); Instance = this; //P_Camera.UseExistingOrCreateNewMainCamera(); }
void Awake() { CharacterController = this.GetComponent<CharacterController>(); S = this; }