Esempio n. 1
0
 private void NetworkManager_OnConnectionOpen(PWNetworkManager networkManager, NetworkConnection connection)
 {
     if (IsReady)
     {
         CursorIndicator.Instance.IsChecking = true;
     }
 }
 void NetworkManager_OnNetworkReady(PWNetworkManager networkManager)
 {
     if (networkManager.IsServer)
     {
         NetworkServer.RegisterHandler(MsgTeamSpawnRequest, OnRecievedRequestToSpawnTeam);
     }
 }
    void Start()
    {
        networkManager = FindObjectOfType <PWNetworkManager>();

        playSpaceManager = PlaySpaceManager.Instance;

        playSpaceManager.OnPlaySpaceFinished += PlaySpaceManager_OnPlaySpaceFinished;
        networkManager.OnNetworkReady        += NetworkManager_OnNetworkReady;
    }
Esempio n. 4
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    void Start()
    {
        networkDiscovery = FindObjectOfType <PWNetworkDiscovery>();
        networkManager   = FindObjectOfType <PWNetworkManager>();

        networkManager.OnNetworkReady   += NetworkManager_OnNetworkReady;
        networkManager.OnConnectionOpen += NetworkManager_OnConnectionOpen;


        PlaySpaceManager.Instance.OnPlaySpaceFinished += PlaySpaceManager_OnPlaySpaceFinished;
        AnchorSyncManager.Instance.OnStateChanged     += AnchorSyncManager_OnStateChanged;

        InputManager.Instance.OnTap += InputManager_OnTap;
    }
    /// <summary>
    /// Callback when the network is ready (connection established if client)
    /// </summary>
    /// <param name="networkManager"></param>
    private void NetworkManager_OnNetworkReady(PWNetworkManager networkManager)
    {
        if (networkManager.IsServer)
        {
            // listen out for requests for the anchor from any connected client
            NetworkServer.RegisterHandler(MsgRequestAnchor, OnRecievedRequestForAnchor);
        }
        else
        {
            // listen out for anchor packets from the server
            networkManager.client.RegisterHandler(MsgAnchor, OnRecievedAnchorPacket);
        }

        InitAnchor();
    }
 void Start()
 {
     networkManager = GetComponent <PWNetworkManager>();
 }
Esempio n. 7
0
 void NetworkManager_OnNetworkReady(PWNetworkManager networkManager)
 {
     // TODO
 }