public override void OnBindData(params object[] param) { PVPBattleResult result = (PVPBattleResult)param[0]; _txtRank.text = "+" + result.AddRank; _txtScore.text = "+" + result.AddScore; }
public void OnBattleResult(PBattleReport data) { // 减少攻击次数 --AttackCount; int myRank = 0; int optRank = 0; // 输了的话排名不变 bool isWin = true; bool isAttacker = UserManager.Instance.EntityID == data.attackerId; if (isAttacker) { // 我是进攻方,记录排名情况 myRank = data.pos.x; optRank = data.pos.y; if (data.winner == eBattleSide.SIDE_DEFENSER) { isWin = false; // 输了 UIManager.Instance.OpenWindow <UIPVPBattleResultFailView>(); } } else { // 我是防守方,记录排名情况 myRank = data.pos.y; optRank = data.pos.x; if (data.winner == eBattleSide.SIDE_ATTACKER) { isWin = false; // 输了 UIManager.Instance.OpenWindow <UIPVPBattleResultFailView>(); } } if (!isWin) { MyScore += GameConfig.PVP_SCORE_LOSE_ADD; return; } // 战斗结果 MyScore += GameConfig.PVP_SCORE_WIN_ADD; BattleResult = new PVPBattleResult(); BattleResult.AddScore = GameConfig.PVP_SCORE_WIN_ADD; // 如果我的排名更低的话,则排名提升 if (myRank > optRank) { BattleResult.AddRank = myRank - optRank; MyRank = optRank; } // 每打完一场,更换所有对手 RequestChangePlayer(); // 显示战斗结果 UIManager.Instance.OpenWindow <UIPVPBattleResultView>(BattleResult); }