public void startslider (float start_val, int i1, int i2, PURPOSE p) { setUpperLabelVal (i1); setLowerLabelVal (i2); if (start_val > 0f) sl.value = start_val; pur = p; }
public int[] getValues () { int f1=0, f2=0; if (pur == PURPOSE.DEPOSIT) { float pro = sl.value * i1; f1 = i1 - Mathf.FloorToInt (pro); f2 = i2 + Mathf.FloorToInt (pro); } if (pur == PURPOSE.WITHDRAW) { float pro = sl.value * i2; f1 = i1 + Mathf.FloorToInt (pro); f2 = i2 - Mathf.FloorToInt (pro); } pur = PURPOSE.NA; return new int[]{f1,f2}; }
private void Job_StartWork() { navMeshAg.destination = job.workplace.transform.position; stance = STANCE.MOVING; purpose = PURPOSE.WORK; }
private void Job_StopWork() { navMeshAg.destination = house.transform.position; stance = STANCE.MOVING; purpose = PURPOSE.WORK; }