Esempio n. 1
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 public static PUIEase Ease(this Transform train, float duration = 1f, PUIEase.EaseType ease = PUIEase.EaseType.InQuad)
 => PUIEase.Ease(train.gameObject, duration, ease);
Esempio n. 2
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 public static PUIEase Ease(this MonoBehaviour mono, float duration = 1f, PUIEase.EaseType ease = PUIEase.EaseType.InQuad)
 => PUIEase.Ease(mono.gameObject, duration, ease);
Esempio n. 3
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 public static PUIEase Ease(this GameObject go, float duration = 1f, PUIEase.EaseType ease = PUIEase.EaseType.InQuad)
 => PUIEase.Ease(go, duration, ease);