void Start() { Manager = FindObjectOfType <GameManager>(); ButtonS = FindObjectOfType <Buttons>(); minDown = 0; minLeft = 3; minRight = 14; LinesCleared = 0; PentSp = FindObjectOfType <PSpawn>(); shadow = Instantiate(gameObject); Destroy(shadow.GetComponent <PMovement>()); }
void Start() { PauseImage.SetActive(false); Spawn = FindObjectOfType <PSpawn>(); }