private unsafe static void exeDR_OFFSET(PSX_LIBGPU.DR_OFFSET *ObjPtr) { PSXGPU.drOffset.x = ObjPtr->code[1] & 65535u; PSXGPU.drOffset.y = ObjPtr->code[1] >> 16; }
private unsafe static void DR_OFFSET(PSX_LIBGPU.DR_OFFSET *obj) { SFXMeshBase.drOffsetX = (Int32)(obj->code[1] & 65535u); SFXMeshBase.drOffsetY = (Int32)(obj->code[1] >> 16); }