void Update() { SelectionPotion.sprite = potionselectionlist [potionSpot].PotionGraphic; Ingredient1.enabled = true; Ingredient2.enabled = true; Ingredient3.enabled = true; Ingredient4.enabled = true; Ingredient5.enabled = true; if (potionselectionlist [potionSpot].Recipe.Count >= 1) { Ingredient1.sprite = potionselectionlist [potionSpot].RecipeIngredient1.IngredientGraphic; } else { Ingredient1.enabled = false; } if (potionselectionlist [potionSpot].Recipe.Count >= 2) { Ingredient2.sprite = potionselectionlist [potionSpot].RecipeIngredient2.IngredientGraphic; } else { Ingredient2.enabled = false; } if (potionselectionlist [potionSpot].Recipe.Count >= 3) { Ingredient3.sprite = potionselectionlist [potionSpot].RecipeIngredient3.IngredientGraphic; } else { Ingredient3.enabled = false; } if (potionselectionlist [potionSpot].Recipe.Count >= 4) { Ingredient4.sprite = potionselectionlist [potionSpot].RecipeIngredient4.IngredientGraphic; } else { Ingredient4.enabled = false; } if (potionselectionlist [potionSpot].Recipe.Count >= 5) { Ingredient5.sprite = potionselectionlist [potionSpot].RecipeIngredient5.IngredientGraphic; } else { Ingredient5.enabled = false; } PotionName.text = potionselectionlist [potionSpot].PotionName; PotionDesc.text = potionselectionlist [potionSpot].PotionDesc; CurrentPotion = potionselectionlist [potionSpot]; RecipeIngredients = potionselectionlist [potionSpot].Recipe; }
void Start() { PotionSelectionScript = GameObject.Find("Brewing_GUI").GetComponent <PotionSelection> (); Brewing.gameObject.SetActive(false); PotionObtained = true; CurrentPotionCopy = PotionSelectionScript.CurrentPotion; RequestComplete = false; Portal.gameObject.SetActive(false); GeneralStore.gameObject.SetActive(false); brewStat = GameObject.Find("Brewing_Station").GetComponent <OpenBrewingGUI>(); }
// Use this for initialization void Start() { MoneyReward = Random.Range(200, 1000); RewardText.text = MoneyReward.ToString(); Invent = GameObject.Find("Inventory_System").GetComponent <InventorySystem> (); Money = GameObject.Find("Money_System").GetComponent <MoneySystem> (); //NPC Details NPC_Name.text = NPC_NameList [Random.Range(0, NPC_NameList.Count)]; NPC_Race.text = NPC_RaceList [Random.Range(0, NPC_RaceList.Count)]; NPC_Occupation.text = NPC_OccupationList [Random.Range(0, NPC_OccupationList.Count)]; NPC_Hometown.text = NPC_HometownList [Random.Range(0, NPC_HometownList.Count)]; //Potion Details Potion = Requested_Potion [Random.Range(0, Requested_Potion.Count)]; Potion_Name.text = Potion.PotionName; Potion_Image.sprite = Potion.PotionGraphic; //Request Request_Text.text = Potion.Requests [Random.Range(0, Potion.Requests.Count)]; }
void Update() { CurrentPotionCopy = PotionSelectionScript.CurrentPotion; }