void FixedUpdate()
    {
        float h  = main.health;
        float mh = main.max_health;

        timer_smoke++;
        if (h / mh < .25f)
        {
            PSB.startColor = new Vector4(0, 0, 0, 255);
        }
        else
        {
            PSB.startColor = new Vector4(255, 255, 255, 255);
        }
        if (timer_smoke > h / mh * 350 && mh - h > 10)
        {
            PSB.Emit((int)(1)); timer_smoke = 0;
        }
    }