// Toggle looping. Note that this only takes effect after starting playback, and doesn't affect a currently playing video
 public void VideoToggleLooping()
 {
     if (isLooping == PS4VideoPlayer.Looping.None)
     {
         isLooping = PS4VideoPlayer.Looping.Continuous;
         //loopingIcon.color = Color.white;
     }
     else
     {
         isLooping = PS4VideoPlayer.Looping.None;
         //loopingIcon.color = new Color(1, 1, 1, 0.25f);
     }
 }
    // Toggle looping. Note that this only takes effect after starting playback, and doesn't affect a currently playing video
    public void VideoToggleLooping()
    {
#if UNITY_PS4
        if (isLooping == PS4VideoPlayer.Looping.None)
        {
            isLooping         = PS4VideoPlayer.Looping.Continuous;
            loopingIcon.color = Color.white;
        }
        else
        {
            isLooping         = PS4VideoPlayer.Looping.None;
            loopingIcon.color = new Color(1, 1, 1, 0.25f);
        }

        AddToOutputText("Looping is now set to: " + isLooping);
#endif
    }