// Toggle looping. Note that this only takes effect after starting playback, and doesn't affect a currently playing video public void VideoToggleLooping() { if (isLooping == PS4VideoPlayer.Looping.None) { isLooping = PS4VideoPlayer.Looping.Continuous; //loopingIcon.color = Color.white; } else { isLooping = PS4VideoPlayer.Looping.None; //loopingIcon.color = new Color(1, 1, 1, 0.25f); } }
// Toggle looping. Note that this only takes effect after starting playback, and doesn't affect a currently playing video public void VideoToggleLooping() { #if UNITY_PS4 if (isLooping == PS4VideoPlayer.Looping.None) { isLooping = PS4VideoPlayer.Looping.Continuous; loopingIcon.color = Color.white; } else { isLooping = PS4VideoPlayer.Looping.None; loopingIcon.color = new Color(1, 1, 1, 0.25f); } AddToOutputText("Looping is now set to: " + isLooping); #endif }