public VertexSimplexHeightMap(PQSMod template) { _mod = template as PQSMod_VertexSimplexHeightMap; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }
public VertexSimplexHeightMap() { // Create the base mod GameObject modObject = new GameObject("VertexSimplexHeightMap"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_VertexSimplexHeightMap>(); base.mod = _mod; }