Esempio n. 1
0
    /// <summary>
    /// Creates a rectangular VoxelGrid, with or without a slab GameObject
    /// </summary>
    /// <param name="size">The vector representing the size of the grid</param>
    /// <param name="voxelSize">The size of the voxel in metres</param>
    /// <param name="origin">The origin of the grid to be created</param>
    public VoxelGrid(Vector3Int size, float voxelSize, Vector3 origin, bool createGO = false, bool GOvisibility = false)
    {
        Size          = size;
        VoxelSize     = voxelSize;
        Origin        = origin;
        Faces         = new Face[3][, , ];
        ExistingParts = new List <Part>();
        Spaces        = new List <PPSpace>();
        Boundaries    = new List <Voxel>();
        _showVoxels   = !GOvisibility;

        if (Size == new Vector3Int(30, 1, 24))
        {
            _pix2pix = new PP_pix2pix("30x24");
        }
        else
        {
            _pix2pix = new PP_pix2pix("original");
        }

        SetupVoxels();

        if (createGO)
        {
            InstantiateGenericGO();
        }

        StoresCurrentRenderTexture64();
    }
    void Start()
    {
        _cam = Camera.main;

        CreateGridFromFile();

        //Load tenants and requests data
        _tenants              = JSONReader.ReadTenantsWithPreferences("Input Data/U_TenantPreferences", _grid);
        _spaceRequests        = JSONReader.ReadSpaceRequests("Input Data/U_SpaceRequests", _tenants);
        _cameraPivot.position = new Vector3(_gridSize.x / 2, 0, _gridSize.z / 2) * _voxelSize;

        //Create the pix2pix object
        _pix2pix = new PP_pix2pix("original");
    }
Esempio n. 3
0
    /// <summary>
    /// Constructor for a  VoxelGrid instance from a file with its configurations
    /// </summary>
    /// <param name="gridName">The name of the grid file</param>
    /// <param name="gridType">The name of the grid type</param>
    public VoxelGrid(string gridName, string gridType, float voxelSize, Vector3 origin)
    {
        VoxelSize     = voxelSize;
        Origin        = origin;
        Faces         = new Face[3][, , ];
        ExistingParts = new List <Part>();
        Spaces        = new List <PPSpace>();
        Boundaries    = new List <Voxel>();

        _pix2pix = new PP_pix2pix("original");

        _gridName = gridName;
        _gridType = gridType;

        //Read one state from folder
        DirectoryInfo folder = new DirectoryInfo(Application.dataPath + $"/Resources/Input Data/TrainingData/{_gridName}");

        string[] dimensions = folder.Name.Split('_');
        int      xSize      = int.Parse(dimensions[0]);
        int      zSize      = int.Parse(dimensions[1]);

        Size = new Vector3Int(xSize, 1, zSize);
        SetupVoxels();
        //_grid = new VoxelGrid(_gridSize, _voxelSize, Vector3.zero);

        //set the states of the voxel grid
        string statesFile = "Input Data/TrainingData/" + _gridName + "/" + _gridType + "_SlabStates";

        CSVReader.SetGridState(this, statesFile);

        //move camera pivot to grid center
        //_cameraPivot.position = new Vector3(Size.x / 2, 0, Size.z / 2) * VoxelSize;

        //populate structure
        string structureFile = "Input Data/TrainingData/" + _gridName + "/" + _gridType + "_Structure";

        ReadStructure(structureFile);

        InstantiateGridGO();
    }
Esempio n. 4
0
    /// <summary>
    /// Constructor for a copy grid that holds only the states
    /// </summary>
    /// <param name="original"></param>
    public VoxelGrid(VoxelGrid original)
    {
        Size   = original.Size;
        Origin = original.Origin;

        Voxels = new Voxel[Size.x, Size.y, Size.z];
        for (int x = 0; x < Size.x; x++)
        {
            for (int y = 0; y < Size.y; y++)
            {
                for (int z = 0; z < Size.z; z++)
                {
                    Voxels[x, y, z] = original.Voxels[x, y, z].DeepCopyToGrid(this);
                }
            }
        }

        // make faces (from https://github.com/ADRC4/Voxel)
        Faces    = new Face[3][, , ];
        Faces[0] = new Face[Size.x + 1, Size.y, Size.z];

        for (int x = 0; x < Size.x + 1; x++)
        {
            for (int y = 0; y < Size.y; y++)
            {
                for (int z = 0; z < Size.z; z++)
                {
                    Faces[0][x, y, z] = new Face(x, y, z, Axis.X, this);
                }
            }
        }

        Faces[1] = new Face[Size.x, Size.y + 1, Size.z];

        for (int x = 0; x < Size.x; x++)
        {
            for (int y = 0; y < Size.y + 1; y++)
            {
                for (int z = 0; z < Size.z; z++)
                {
                    Faces[1][x, y, z] = new Face(x, y, z, Axis.Y, this);
                }
            }
        }

        Faces[2] = new Face[Size.x, Size.y, Size.z + 1];

        for (int x = 0; x < Size.x; x++)
        {
            for (int y = 0; y < Size.y; y++)
            {
                for (int z = 0; z < Size.z + 1; z++)
                {
                    Faces[2][x, y, z] = new Face(x, y, z, Axis.Z, this);
                }
            }
        }

        ExistingParts = new List <Part>();
        Spaces        = new List <PPSpace>();
        Boundaries    = new List <Voxel>();
        _pix2pix      = original._pix2pix;
    }