Esempio n. 1
0
            private void DrawGlass(PPDDevice device, AlphaBlendContext context, Matrix m,
                                   PrimitiveType primitiveType, int primitiveCount, int startIndex, int vertexCount)
            {
                using (var workspaceTexture = device.Workspace.Get())
                {
                    Flush();
#if BENCHMARK
                    using (var handler = Benchmark.Instance.Start("Copy"))
                    {
#endif
                    device.StretchRectangle(device.GetRenderTarget(), workspaceTexture);
#if BENCHMARK
                }
#endif
                    using (var tempWorkspaceTexture = device.Workspace.Get())
                        using (var tempWorkspaceTexture2 = device.Workspace.Get())
                        {
                            context.BlendMode = BlendMode.Normal;
                            var renderTarget = device.GetRenderTarget();
                            device.SetRenderTarget(tempWorkspaceTexture);
                            device.Clear();
                            device.SetRenderTarget(tempWorkspaceTexture2);
                            device.Clear();
                            device.SetRenderTarget(tempWorkspaceTexture);
                            DrawNotNormalBlend(device, context, m, tempWorkspaceTexture2, primitiveType, primitiveCount, startIndex, vertexCount);
                            device.SetRenderTarget(renderTarget);
                            device.GetModule <GlassFilter>().Draw(device, tempWorkspaceTexture.Texture, workspaceTexture.Texture);
                        }
                }
            }
Esempio n. 2
0
 /// <summary>
 /// 描画します
 /// </summary>
 /// <param name="device"></param>
 /// <param name="weights"></param>
 public void Draw(PPDDevice device, float[] weights)
 {
     if (PPDSetting.Setting.ShaderDisabled)
     {
         return;
     }
     using (var tempWorkSpace = device.Workspace.Get())
     {
         effect.SetValue(weightsHandle, weights);
         effect.SetTexture(textureHandle, device.GetRenderTarget().Texture);
         var renderTarget = device.GetRenderTarget();
         device.SetRenderTarget(tempWorkSpace);
         device.Clear();
         var passCount = effect.Begin();
         effect.BeginPass(0);
         DrawQuad(device);
         effect.EndPass();
         device.SetRenderTarget(renderTarget);
         device.Clear();
         effect.SetTexture(textureHandle, tempWorkSpace.Texture);
         effect.BeginPass(1);
         DrawQuad(device);
         effect.EndPass();
         effect.End();
     }
 }
Esempio n. 3
0
        /// <summary>
        /// コピーします。
        /// </summary>
        /// <param name="device"></param>
        /// <param name="filterTexture"></param>
        /// <param name="size"></param>
        public void Draw(PPDDevice device, WorkspaceTexture filterTexture, int size)
        {
            using (var workspaceTexture = device.Workspace.Get())
                using (var xTexture = device.Workspace.Get())
                {
#if BENCHMARK
                    using (var handler = Benchmark.Instance.Start("Copy"))
                    {
#endif
                    device.StretchRectangle(device.GetRenderTarget(), workspaceTexture);
#if BENCHMARK
                }
#endif
                    var renderTarget = device.GetRenderTarget();
                    device.SetRenderTarget(xTexture);
                    device.Clear();
                    effect.Technique = "Mosaic";
                    effect.SetTexture(filterTextureHandle, filterTexture.Texture);
                    effect.SetTexture(lastRenderTargetTextureHandle, workspaceTexture.Texture);
                    effect.SetValue(sizeHandle, size);
                    var passCount = effect.Begin();
                    effect.BeginPass(0);
                    effect.CommitChanges();
                    device.VertexDeclaration = effect.VertexDeclaration;
                    var screenVertex = device.GetModule <ShaderCommon>().ScreenVertex;
                    device.SetStreamSource(screenVertex.VertexBucket.VertexBuffer);
                    device.DrawPrimitives(PrimitiveType.TriangleStrip, screenVertex.Offset, 2);
                    effect.EndPass();
                    device.SetRenderTarget(renderTarget);
                    effect.SetTexture(xTextureHandle, xTexture.Texture);
                    effect.BeginPass(1);
                    effect.CommitChanges();
                    device.DrawPrimitives(PrimitiveType.TriangleStrip, screenVertex.Offset, 2);
                    effect.EndPass();
                    effect.End();
                }
        }