void Start()
 {
     player = GameObject.Find("Player");
     poi = transform.GetComponent<PointOfInterest>();
     poigui = Camera.mainCamera.GetComponent<POIGUI>();
     InvokeRepeating("calculateClosestPOI", 0.0f, 1.0f);
 }
 void Start()
 {
     shopWindow = new Rect(Screen.width/2 - shopWindowWidth/2, Screen.height/2 - shopWindowHeight/2,
                           shopWindowWidth, shopWindowHeight);
     scrollView = new Vector2(0,0);
     poigui = transform.GetComponent<POIGUI>();
     player = GameObject.Find("Player");
     inventory = player.GetComponentInChildren<InventoryManager>();
     itemView = new List<GameObject>();
     itemWind = new List<Rect>();
     for (int i = 0; i < 9; i++)
     {
         itemWind.Add(new Rect(Screen.width/4, Screen.height/2, 200, 200));
     }
     initTradeList();
 }
 void Start()
 {
     poigui = transform.GetComponent<POIGUI>();
     player = GameObject.Find("Player");
 }