Esempio n. 1
0
        public float Hover(Vector3 PickRayOrigin, Vector3 PickRayDirection)
        {
            Vector3 intersect_pt = new Vector3();
            bool    bIntersected = false;
            float   proximity    = -1;

            switch (m_Mode)
            {
            case ArcMode.Pitch:
                bIntersected = PMath.RayIntersectPlane(PickRayOrigin, PickRayDirection, new Plane(1, 0, 0, 0), out intersect_pt);
                break;

            case ArcMode.Roll:
                bIntersected = PMath.RayIntersectPlane(PickRayOrigin, PickRayDirection, new Plane(0, 1, 0, 0), out intersect_pt);
                break;

            case ArcMode.Yaw:
                bIntersected = PMath.RayIntersectPlane(PickRayOrigin, PickRayDirection, new Plane(0, 0, 1, 0), out intersect_pt);
                break;
            }

            if (bIntersected)
            {
                proximity = (float)Math.Abs(RadiusScale - intersect_pt.Length());
            }

            return(proximity);
        }
Esempio n. 2
0
        public void Hover(Vector3 origin, Vector3 dir)
        {
            switch (currentState)
            {
            case SelectionBoxState.FindPlane:
                if (PMath.RayIntersectPlane(origin, dir, intersectPlane, out startCorner))
                {
                    basePlane.D = startCorner.Z;
                }
                Trace.WriteLine(string.Format("findplane:  {0} {1} {2}", startCorner.X, startCorner.Y, startCorner.Z));
                UpdatePrimitives();
                break;

            case SelectionBoxState.FindStartCorner:
                if (PMath.RayIntersectPlane(origin, dir, basePlane, out startCorner) == false)
                {
                    startCorner.X = 0;
                    startCorner.Y = 0;
                    startCorner.Z = 0;
                }
                Trace.WriteLine(string.Format("start corner:  {0} {1} {2}", startCorner.X, startCorner.Y, startCorner.Z));
                UpdatePrimitives();
                break;

            case SelectionBoxState.FindEndCorner:
                if (PMath.RayIntersectPlane(origin, dir, basePlane, out endCorner) == false)
                {
                    endCorner.X = 0;
                    endCorner.Y = 0;
                    endCorner.Z = 0;
                }
                UpdateBox(startCorner, endCorner, 0.005f);
                boxOutline.min[0] = startCorner.X;
                boxOutline.min[1] = startCorner.Y;
                boxOutline.min[2] = startCorner.Z;
                boxOutline.max[0] = endCorner.X;
                boxOutline.max[1] = endCorner.Y;
                boxOutline.max[2] = endCorner.Z + 0.005f;
                break;

            case SelectionBoxState.FindHeight:
                Vector3 temp = new Vector3();
                if (PMath.RayIntersectPlane(origin, dir, intersectPlane, out temp))
                {
                    boxHeight = temp.Z - startCorner.Z;
                }
                UpdateBox(startCorner, endCorner, boxHeight);
                boxOutline.min[0] = startCorner.X;
                boxOutline.min[1] = startCorner.Y;
                boxOutline.min[2] = startCorner.Z;
                boxOutline.max[0] = endCorner.X;
                boxOutline.max[1] = endCorner.Y;
                boxOutline.max[2] = endCorner.Z + boxHeight;
                break;
            }
        }
Esempio n. 3
0
        protected float GetCurrentAngle(Vector3 PickRayOrigin, Vector3 PickRayDirection)
        {
            Vector3 intersect_pt = new Vector3();
            bool    bIntersected = false;
            float   angle        = 0;
            float   a            = 0;
            float   b            = 0;

            switch (m_Mode)
            {
            case ArcMode.Pitch: //blue
                bIntersected = PMath.RayIntersectPlane(PickRayOrigin, PickRayDirection, new Plane(1, 0, 0, 0), out intersect_pt);
                a            = intersect_pt.Z;
                b            = intersect_pt.Y;
                break;

            case ArcMode.Roll: //green
                bIntersected = PMath.RayIntersectPlane(PickRayOrigin, PickRayDirection, new Plane(0, 1, 0, 0), out intersect_pt);
                a            = intersect_pt.X;
                b            = intersect_pt.Z;
                break;

            case ArcMode.Yaw: //red
                bIntersected = PMath.RayIntersectPlane(PickRayOrigin, PickRayDirection, new Plane(0, 0, 1, 0), out intersect_pt);
                a            = intersect_pt.Y;
                b            = intersect_pt.X;
                break;
            }

            if (bIntersected)
            {
                m_IntersectPoint[1].X = a;
                m_IntersectPoint[1].Y = b;

                angle = GetQuadrantAngle(b, a);
            }

            while (angle < 0)
            {
                angle += (float)Math.PI * 2;
            }

            while (angle > Math.PI * 2)
            {
                angle -= (float)Math.PI * 2;
            }

            return(angle);
        }
Esempio n. 4
0
        public void Click(Vector3 origin, Vector3 dir)
        {
            switch (currentState)
            {
            case SelectionBoxState.FindPlane:
                if (PMath.RayIntersectPlane(origin, dir, intersectPlane, out startCorner))
                {
                    basePlane.D  = startCorner.Z;
                    currentState = SelectionBoxState.FindStartCorner;
                }
                break;

            case SelectionBoxState.FindStartCorner:
                PMath.RayIntersectPlane(origin, dir, basePlane, out startCorner);
                currentState = SelectionBoxState.FindEndCorner;
                break;

            case SelectionBoxState.FindEndCorner:
                PMath.RayIntersectPlane(origin, dir, basePlane, out endCorner);
                currentState = SelectionBoxState.FindHeight;
                break;

            case SelectionBoxState.FindHeight:
                Vector3 temp = new Vector3();
                if (PMath.RayIntersectPlane(origin, dir, intersectPlane, out temp))
                {
                    boxHeight = temp.Z - startCorner.Z;
                }
                //todo: calc new vertical intersectPlane based on endCorner
                currentState = SelectionBoxState.Active;
                break;

            case SelectionBoxState.Active:
                //todo: if clicked outside of bounding box model, deselect it
                currentState = SelectionBoxState.Inactive;
                break;
            }
            Trace.WriteLine(string.Format("Selection Box State: {0}", currentState));
            Trace.WriteLine(string.Format("start: {0} {1} {2}", startCorner.X, startCorner.Y, startCorner.Z));
            Trace.WriteLine(string.Format("end  : {0} {1} {2}", endCorner.X, endCorner.Y, endCorner.Z));
        }
Esempio n. 5
0
        public void HoverEdit(Vector3 origin, Vector3 direction, out Vector3 trans_delta, out BindingAngle3 rot_delta)
        {
            Vector3 t_org = new Vector3();
            Vector3 t_dir = new Vector3();

            //transform pick ray into model space (only for rotation)
            if (ModeIsRotation() == true)
            {
                Matrix inv = new Matrix();
                inv = m_WorldSpaceTransform;
                inv.Invert();

                t_org = origin;
                t_dir = direction;
                t_org.TransformCoordinate(inv);
                t_dir.TransformNormal(inv);
            }

            Vector3       intersect_point = new Vector3();
            BindingAngle3 rotation_edit   = new BindingAngle3();
            BindingAngle3 temp            = new BindingAngle3();

            rot_delta = temp;

            trans_delta.X   = 0;
            trans_delta.Y   = 0;
            trans_delta.Z   = 0;
            rot_delta.Pitch = 0;
            rot_delta.Roll  = 0;
            rot_delta.Yaw   = 0;

            switch (m_Mode)
            {
            case EditMode.Pitch:
                rotation_edit.Pitch       = m_PitchHandle.HoverEdit(t_org, t_dir);
                rot_delta.Pitch           = rotation_edit.Pitch - m_EditRotationStart.Pitch;
                m_EditRotationStart.Pitch = rotation_edit.Pitch;
                //rotation_edit.Roll =  m_PitchHandle.HoverEdit(t_org, t_dir);
                //rot_delta.Roll = rotation_edit.Roll - m_EditRotationStart.Roll;
                //m_EditRotationStart.Roll = rotation_edit.Roll;
                break;

            case EditMode.Roll:
                rotation_edit.Roll       = m_RollHandle.HoverEdit(t_org, t_dir);
                rot_delta.Roll           = rotation_edit.Roll - m_EditRotationStart.Roll;
                m_EditRotationStart.Roll = rotation_edit.Roll;
                //rotation_edit.Pitch =  m_RollHandle.HoverEdit(t_org, t_dir);
                //rot_delta.Pitch = rotation_edit.Pitch - m_EditRotationStart.Pitch;
                //m_EditRotationStart.Pitch = rotation_edit.Pitch;
                break;

            case EditMode.Yaw:
                rotation_edit.Yaw = m_YawHandle.HoverEdit(t_org, t_dir);
                rot_delta.Yaw     = rotation_edit.Yaw - m_EditRotationStart.Yaw;

                //          if(Math.Abs(rot_delta.Yaw) > 0.5)
                //          {
                //            int j=0;
                //          }
                m_EditRotationStart.Yaw = rotation_edit.Yaw;
                break;

            case EditMode.MoveDX:
                PMath.RayIntersectPlane(origin, direction, m_EditAxisTestPlane, out intersect_point);
                intersect_point.Y      = m_EditTranslationStart.Y;
                intersect_point.Z      = m_EditTranslationStart.Z;
                trans_delta            = intersect_point - m_EditTranslationStart;
                m_EditTranslationStart = intersect_point;
                break;

            case EditMode.MoveDY:
                PMath.RayIntersectPlane(origin, direction, m_EditAxisTestPlane, out intersect_point);
                intersect_point.X      = m_EditTranslationStart.X;
                intersect_point.Z      = m_EditTranslationStart.Z;
                trans_delta            = intersect_point - m_EditTranslationStart;
                m_EditTranslationStart = intersect_point;
                break;

            case EditMode.MoveDZ:
                PMath.RayIntersectPlane(origin, direction, m_EditAxisTestPlane, out intersect_point);
                intersect_point.X      = m_EditTranslationStart.X;
                intersect_point.Y      = m_EditTranslationStart.Y;
                trans_delta            = intersect_point - m_EditTranslationStart;
                m_EditTranslationStart = intersect_point;
                break;

            case EditMode.MoveXY:
                PMath.RayIntersectPlane(origin, direction, m_EditAxisTestPlane, out intersect_point);
                intersect_point.Z      = m_EditTranslationStart.Z;
                trans_delta            = intersect_point - m_EditTranslationStart;
                m_EditTranslationStart = intersect_point;
                break;

            case EditMode.MoveXZ:
                PMath.RayIntersectPlane(origin, direction, m_EditAxisTestPlane, out intersect_point);
                intersect_point.Y      = m_EditTranslationStart.Y;
                trans_delta            = intersect_point - m_EditTranslationStart;
                m_EditTranslationStart = intersect_point;
                break;

            case EditMode.MoveYZ:
                PMath.RayIntersectPlane(origin, direction, m_EditAxisTestPlane, out intersect_point);
                intersect_point.X      = m_EditTranslationStart.X;
                trans_delta            = intersect_point - m_EditTranslationStart;
                m_EditTranslationStart = intersect_point;
                break;
            }

            //if((Math.Abs(rot_delta.Pitch) > 0.001)||(Math.Abs(rot_delta.Roll) > 0.001)||(Math.Abs(rot_delta.Yaw) > 0.5))
            //  Trace.WriteLine(string.Format("droll={0}  dpitch={1}  dyaw={2}",
            //    rot_delta.Pitch,
            //    rot_delta.Roll,
            //    rot_delta.Yaw));
        }
Esempio n. 6
0
        public void MouseDown_StartEdit(Matrix WorldTransform, Vector3 origin, Vector3 direction, bool bLog)
        {
            Vector3 t_org = new Vector3();
            Vector3 t_dir = new Vector3();

            //transform pick ray into model space (only for rotation)
            if (ModeIsRotation() == true)
            {
                Matrix inv = new Matrix();
                inv = m_WorldSpaceTransform;
                inv.Invert();

                t_org = origin;
                t_dir = direction;
                t_org.TransformCoordinate(inv);
                t_dir.TransformNormal(inv);
            }

            //select best test plane if we are using x,y,z direct movement
            //larger dot product indicates larger incidence angle
            Vector3 look         = MdxRender.Camera.LookVector;
            float   xplane_score = (float)Math.Abs(Vector3.Dot(look, new Vector3(1, 0, 0)));
            float   yplane_score = (float)Math.Abs(Vector3.Dot(look, new Vector3(0, 1, 0)));
            float   zplane_score = (float)Math.Abs(Vector3.Dot(look, new Vector3(0, 0, 1)));

            switch (m_Mode)
            {
            case EditMode.Pitch:
                m_EditRotationStart.Pitch = m_PitchHandle.MouseDown_StartEdit(t_org, t_dir);
                m_MouseDownAngle.Pitch    = m_EditRotationStart.Pitch;
                break;

            case EditMode.Roll:
                m_EditRotationStart.Roll = m_RollHandle.MouseDown_StartEdit(t_org, t_dir);
                m_MouseDownAngle.Roll    = m_EditRotationStart.Roll;
                break;

            case EditMode.Yaw:
                m_EditRotationStart.Yaw = m_YawHandle.MouseDown_StartEdit(t_org, t_dir);
                m_MouseDownAngle.Yaw    = m_EditRotationStart.Yaw;
                break;

            case EditMode.MoveDX:
                if (yplane_score > zplane_score)
                {
                    m_EditAxisTestPlane = new Plane(0, 1, 0, m_ModelSpaceTransform.M42);
                }
                else
                {
                    m_EditAxisTestPlane = new Plane(0, 0, 1, m_ModelSpaceTransform.M43);
                }

                PMath.RayIntersectPlane(origin, direction, m_EditAxisTestPlane, out m_EditTranslationStart);
                break;

            case EditMode.MoveDY:
                if (xplane_score > zplane_score)
                {
                    m_EditAxisTestPlane = new Plane(1, 0, 0, m_ModelSpaceTransform.M41);
                }
                else
                {
                    m_EditAxisTestPlane = new Plane(0, 0, 1, m_ModelSpaceTransform.M43);
                }

                PMath.RayIntersectPlane(origin, direction, m_EditAxisTestPlane, out m_EditTranslationStart);
                break;

            case EditMode.MoveDZ:
                if (xplane_score > yplane_score)
                {
                    m_EditAxisTestPlane = new Plane(1, 0, 0, m_ModelSpaceTransform.M41);
                }
                else
                {
                    m_EditAxisTestPlane = new Plane(0, 1, 0, m_ModelSpaceTransform.M42);
                }

                PMath.RayIntersectPlane(origin, direction, m_EditAxisTestPlane, out m_EditTranslationStart);
                break;

            case EditMode.MoveXY:
                m_EditAxisTestPlane = new Plane(0, 0, 1, m_ModelSpaceTransform.M43);
                PMath.RayIntersectPlane(origin, direction, m_EditAxisTestPlane, out m_EditTranslationStart);
                break;

            case EditMode.MoveXZ:
                m_EditAxisTestPlane = new Plane(0, 1, 0, m_ModelSpaceTransform.M42);
                PMath.RayIntersectPlane(origin, direction, m_EditAxisTestPlane, out m_EditTranslationStart);
                break;

            case EditMode.MoveYZ:
                m_EditAxisTestPlane = new Plane(1, 0, 0, m_ModelSpaceTransform.M41);
                PMath.RayIntersectPlane(origin, direction, m_EditAxisTestPlane, out m_EditTranslationStart);
                break;
            }

            Trace.WriteLine(string.Format("sPitch = {0:N3}  sRoll = {1:N3}  sYaw = {2:N3}",
                                          m_EditRotationStart.Pitch,
                                          m_EditRotationStart.Roll,
                                          m_EditRotationStart.Yaw));
        }