// Use this for initialization void Start() { if (this.name == "SkyBox") { zPos = 0; }//end if else if (this.name == "Main Camera") { zPos = -10; }//end else if player = GameObject.Find("Player"); playerMov = player.GetComponent <PM_Movement>(); maxOffset = 1; }//end Start()
private void Start() { Physics2D.IgnoreLayerCollision(8, 9, true); player = GameObject.Find("Player"); myParent = player.GetComponent <PM_Movement>(); }//end Start()