private static PMXFormat.Vertex ConvertVertex(PMDFormat.Vertex pmd_vertex) { PMXFormat.Vertex result = new PMXFormat.Vertex(); result.pos = pmd_vertex.pos; result.normal_vec = pmd_vertex.normal_vec; result.uv = pmd_vertex.uv; result.add_uv = new Vector4[0]; if (100 == pmd_vertex.bone_weight) { //1頂点 PMXFormat.BDEF1 bone_weight = new PMXFormat.BDEF1(); bone_weight.bone1_ref = pmd_vertex.bone_num[0]; result.bone_weight = bone_weight; } else { //2頂点 PMXFormat.BDEF2 bone_weight = new PMXFormat.BDEF2(); bone_weight.bone1_ref = pmd_vertex.bone_num[0]; bone_weight.bone2_ref = pmd_vertex.bone_num[1]; bone_weight.bone1_weight = pmd_vertex.bone_weight / 100.0f; result.bone_weight = bone_weight; } result.edge_magnification = (float)pmd_vertex.edge_flag; return(result); }
private PMXFormat.BoneWeight ReadBoneWeightBDEF1() { PMXFormat.BDEF1 result = new PMXFormat.BDEF1(); result.bone1_ref = CastIntRead(binary_reader_, format_.header.boneIndexSize); return result; }
private PMXFormat.BoneWeight ReadBoneWeightBDEF1() { PMXFormat.BDEF1 result = new PMXFormat.BDEF1(); result.bone1_ref = CastIntRead(binary_reader_, format_.header.boneIndexSize); return(result); }
private static PMXFormat.Vertex ConvertVertex(PMDFormat.Vertex pmd_vertex) { PMXFormat.Vertex result = new PMXFormat.Vertex(); result.pos = pmd_vertex.pos; result.normal_vec = pmd_vertex.normal_vec; result.uv = pmd_vertex.uv; result.add_uv = new Vector4[0]; if (100 == pmd_vertex.bone_weight) { //1頂点 PMXFormat.BDEF1 bone_weight = new PMXFormat.BDEF1(); bone_weight.bone1_ref = pmd_vertex.bone_num[0]; result.bone_weight = bone_weight; } else { //2頂点 PMXFormat.BDEF2 bone_weight = new PMXFormat.BDEF2(); bone_weight.bone1_ref = pmd_vertex.bone_num[0]; bone_weight.bone2_ref = pmd_vertex.bone_num[1]; bone_weight.bone1_weight = pmd_vertex.bone_weight / 100.0f; result.bone_weight = bone_weight; } result.edge_magnification = (float)pmd_vertex.edge_flag; return result; }