public void VF_PushToStack_ActorType_0(PMGActor actor, PMGValueStack localStack) { //hack job stuff for (int i = 0; i < actor.Core.WorldActors.Count; i++) { //checks for type 0 aka the player if (actor.Core.WorldActors[i].Type == 0) { //adds the player to the local stack localStack.Push(actor.Core.WorldActors[i]); //Debug.Log("actor: "+ actor.Core.WorldActors[i]+" has positionx: "+ actor.Core.WorldActors[i].position[0]); } } }
public void VF_Push1337ToLocal(PMGActor actor, PMGValueStack localStack) { System.Console.WriteLine("Push 1337 to local stack"); localStack.Push(1337); }
public void VF_Push42ToLocal(PMGActor actor, PMGValueStack localStack) { System.Console.WriteLine("Pushing 42 to local stack"); localStack.Push(42); }