Esempio n. 1
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 public void Die(PPlayer Player, PPlayer Killer)
 {
     PNetworkManager.NetworkServer.TellClients(new PShowInformationOrder(Player.Name + "死亡!"));
     Monitor.CallTime(PTime.DieTime, new PDyingTag(Player, Killer));
     Map.BlockList.ForEach((PBlock Block) => {
         if (Player.Equals(Block.Lord))
         {
             Block.Lord         = null;
             Block.HouseNumber  = 0;
             Block.BusinessType = PBusinessType.NoType;
             PNetworkManager.NetworkServer.TellClients(new PRefreshBlockBasicOrder(Block));
         }
     });
     CardManager.ThrowAll(Player.Area);
     Player.IsAlive = false;
     PNetworkManager.NetworkServer.TellClients(new PDieOrder(Player.Index.ToString()));
     Monitor.CallTime(PTime.AfterDieTime, new PDyingTag(Player, Killer));
     if (GameOver())
     {
         PLogger.Log("游戏结束");
         EndGame();
     }
     else if (!NowPlayer.IsAlive)
     {
         PLogger.Log("因为当前玩家死亡,回合中止");
         TagManager.PopTag <PStepCountTag>(PStepCountTag.TagName);
         TagManager.PopTag <PDiceResultTag>(PDiceResultTag.TagName);
         TagManager.PopTag <PTag>(PTag.FreeTimeOperationTag.Name);
         Monitor.EndTurnDirectly = true;
     }
 }
Esempio n. 2
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 void Start()
 {
     #region 从Canvas中的UI层建立UI列表
     UIList = new List <PAbstractUI>();
     Transform Canvas = GameObject.Find("Canvas").transform;
     for (int i = 0; i < Canvas.childCount; ++i)
     {
         Transform Child = Canvas.GetChild(i);
         if (Child.name.EndsWith("UI"))
         {
             Type UIClassType = Type.GetType("P" + Child.name);
             if (UIClassType != null)
             {
                 try {
                     PAbstractUI UIInstance = (PAbstractUI)Activator.CreateInstance(UIClassType, BindingFlags.Default, null, new object[] { Child }, null);
                     UIInstance.Name = Child.name;
                     UIList.Add(UIInstance);
                 } catch (Exception e) {
                     PLogger.Log("PUIManager - UI名格式错误:" + Child.name);
                     Debug.Log(e.ToString());
                 }
             }
         }
     }
     #endregion
     ChangeUI <PInitialUI>();
 }
Esempio n. 3
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 /// <summary>
 /// 发送一个字符串
 /// </summary>
 /// <param name="message">发送的字符串信息</param>
 public virtual void Send(string message)
 {
     PLogger.Log("发送消息:" + message);
     lock (sendQueue) {
         sendQueue.Enqueue(PNetworkConfig.MessageStartFlag + message + PNetworkConfig.MessageEndFlag);
     }
 }
Esempio n. 4
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        private void StartExportCommandHandler()
        {
            try
            {
                if (string.IsNullOrEmpty(ExportPath) || CurrentExporter == null || !ExportNodes.Any())
                {
                    throw new NullReferenceException("Bad Export path // no export nodes // no exporter chosen");
                }

                exportTask = Task.Run(() =>
                {
                    var dataList = new List <DataTuple>();
                    foreach (var node in ExportNodes)
                    {
                        dataList.AddRange(GatherExportList(node));
                    }

                    ExportProcess(dataList);
                });
            }
            catch (Exception ex)
            {
                MessageBoxInstance.Raise(ex.Message);
                PLogger.Log(ex.Message);
            }
        }
Esempio n. 5
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    private void ProcessMessage(string message)
    {
        PLogger.Log("接收信息:" + message);
        List <string> messages = new List <string>(message.Split(' '));

        messages.RemoveAll((string x) => x.Equals(string.Empty));
        string[] MessageList = messages.ToArray();
        if (MessageList.Length < 1)
        {
            return;
        }
        string OrderName = MessageList[0].Split('\'')[0];

        try {
            int OrderIndex = Convert.ToInt32(MessageList[0].Split('\'')[1]);
            if (OrderIndex <= CurrentIndex)
            {
                PLogger.Log("不正当的信息:" + message);
                return;
            }
            else
            {
                CurrentIndex = OrderIndex;
            }
            POrder Order = POrder.GetOrder(OrderName);
            Order.ClientResponseAction(MessageList);
        } catch (Exception e) {
            PLogger.Log("客户端处理信息时发生错误:" + message);
            PLogger.Log(e.ToString());
        }
    }
Esempio n. 6
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 public P_YooHsi() : base(CardName, PCardType.DefensorCard)
 {
     Point = 3;
     Index = 51;
     foreach (PTime Time in new PTime[] {
         PTime.Card.AfterBecomeTargetTime
     })
     {
         MoveInEquipTriggerList.Add((PPlayer Player, PCard Card) => {
             return(new PTrigger(CardName)
             {
                 IsLocked = true,
                 Player = Player,
                 Time = Time,
                 Condition = (PGame Game) => {
                     PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName);
                     return UseCardTag.TargetList.Count >= 2 && UseCardTag.TargetList.Contains(Player) && UseCardTag.Card.Type.Equals(PCardType.SchemeCard);
                 },
                 Effect = (PGame Game ) => {
                     AnnouceUseEquipmentSkill(Player);
                     PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName);
                     PLogger.Log("玉玺发动记录:" + UseCardTag.TargetList.Remove(Player));
                 }
             });
         });
     }
 }
Esempio n. 7
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    public void SetField(string FieldName, object Value)
    {
        PLogger.Log("重设标签[" + Name + "." + FieldName + "] = " + Value.ToString());
        PTagField TagField = FieldList.Find((PTagField Field) => Field.Name.Equals(FieldName));

        if (TagField != null)
        {
            TagField.Field = Value;
        }
    }
Esempio n. 8
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 private void BrowseCommandHandler()
 {
     try
     {
         ExportPath = FileDialogInstance.Raise();
     }
     catch (Exception ex)
     {
         PLogger.Log(ex.Message);
     }
 }
Esempio n. 9
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 public PRoom(PMode Mode) : this(Mode.PlayerNumber)
 {
     for (int i = 0; i < Mode.PlayerNumber; ++i)
     {
         PlayerList[i].PlayerType = Mode.Seats[i].DefaultType;
         PLogger.Log((i + 1).ToString() + " NICKNAME=" + PlayerList[i].Nickname + " NAME=" + Mode.Seats[i].Name);
         if (PlayerList[i].Nickname.Equals(string.Empty))
         {
             PlayerList[i].Nickname = Mode.Seats[i].Name;
         }
     }
 }
 public void Install(PMonitor Monitor)
 {
     TriggerList.ForEach((PTrigger Trigger) => {
         Monitor.AddTrigger(Trigger);
     });
     Monitor.Game.PlayerList.ForEach((PPlayer Player) => {
         PPlayer TargetPlayer = Player;
         MultiPlayerTriggerList.ForEach((Converter <PPlayer, PTrigger> TriggerTemplate) => {
             Monitor.AddTrigger(TriggerTemplate(TargetPlayer));
         });
     });
     PLogger.Log("  规则装载完毕:" + Name);
 }
Esempio n. 11
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 void Update()
 {
     lock (ActionWaitingList) {
         Queue <NamedAction> TempQueue = new Queue <NamedAction>();
         while (ActionWaitingList.Count > 0)
         {
             NamedAction CurrentAction = ActionWaitingList.Dequeue();
             try {
                 if (CurrentAction != null)
                 {
                     if (CurrentAction.AnimationID > 0)
                     {
                         if (CurrentAnimationID > 0 && CurrentAnimationID != CurrentAction.AnimationID)
                         {
                             TempQueue.Enqueue(CurrentAction);
                             continue;
                         }
                         //} else {
                         //    if (CurrentAnimationID == 0) {
                         //        WaitingAnimation.Remove(CurrentAction.AnimationID);
                         //    }
                         //    CurrentAnimationID = CurrentAction.AnimationID;
                         //}
                     }
                     if (!CurrentAction.Name.Equals(string.Empty))
                     {
                         // PLogger.Log("执行操作 " + CurrentAction.ToString());
                     }
                     bool ActionCompleted = false;
                     PThread.Async(() => {
                         PThread.Delay(0.5f);
                         if (!ActionCompleted)
                         {
                             PLogger.Log("操作异常:" + CurrentAction.ToString());
                             throw new TimeoutException("UI操作超时");
                         }
                     });
                     CurrentAction.Action();
                     ActionCompleted = true;
                 }
             } catch (Exception e) {
                 PLogger.Log("操作 " + CurrentAction.ToString() + " 发生错误");
                 PLogger.Log(e.ToString());
             }
         }
         while (TempQueue.Count > 0)
         {
             ActionWaitingList.Enqueue(TempQueue.Dequeue());
         }
     }
 }
Esempio n. 12
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 public PMode3v1() :
     base("神兽模式", 4, new int[] { 1, 1, 1, 2 })
 {
     Bonus = 5;
     Seats[3].DefaultType = PPlayerType.AI;
     Seats[3].Name        = "青龙/白虎/朱雀/玄武";
     Installer.Add(new PTrigger("神兽提前获取土地和房屋")
     {
         IsLocked = true,
         Time     = PTime.InstallModeTime,
         Effect   = (PGame Game) => {
             // 随机获得8个土地和2个商业用地
             List <PBlock> LandList     = Game.Map.BlockList.FindAll((PBlock _Block) => _Block.CanPurchase && !_Block.IsBusinessLand);
             List <PBlock> BusinessList = Game.Map.BlockList.FindAll((PBlock _Block) => _Block.CanPurchase && _Block.IsBusinessLand);
             PMath.Wash(LandList);
             PMath.Wash(BusinessList);
             int TotalLandCount = (LandList.Count + BusinessList.Count) / 3;
             int BusinessCount  = BusinessList.Count / 3;
             int LandCount      = TotalLandCount - BusinessCount;
             PLogger.Log("  获得" + LandCount.ToString() + "领地;" + BusinessCount.ToString() + "商业用地");
             List <PBlock> GotList = LandList.GetRange(0, LandCount);
             GotList.AddRange(BusinessList.GetRange(0, BusinessCount));
             GotList.ForEach((PBlock Block) => {
                 Block.Lord        = Game.PlayerList[PlayerNumber - 1];
                 Block.HouseNumber = 1;
                 if (Block.IsBusinessLand)
                 {
                     Block.BusinessType = PBusinessType.Institute;
                 }
                 PNetworkManager.NetworkServer.TellClients(new PRefreshBlockBasicOrder(Block));
             });
         }
     });
     Installer.Add(new PTrigger("生成神兽")
     {
         IsLocked = true,
         Time     = PTime.InstallModeTime,
         Effect   = (PGame Game) => {
             List <PGeneral> PossibleBoss = new List <PGeneral>()
             {
                 new P_QingLong(),
                 new P_BaiHu(),
                 new P_ZhuQue(),
                 new P_XuanWu()
             };
             PMath.Wash(PossibleBoss);
             Game.PlayerList[PlayerNumber - 1].General = PossibleBoss[0];
             PNetworkManager.NetworkServer.TellClients(new PShowInformationOrder("BOSS:" + PossibleBoss[0].Name));
         }
     });
 }
Esempio n. 13
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        public string Raise()
        {
            OpenFileDialog dialog = new OpenFileDialog()
            {
                Filter = DialogFilter
            };

            if (dialog.ShowDialog() != DialogResult.OK && string.IsNullOrEmpty(dialog?.FileName))
            {
                PLogger.Log("File dialog closed");
            }

            return(dialog.FileName);
        }
Esempio n. 14
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 private bool Connecting()
 {
     try {
         if (((Client.Client.Poll(1000, SelectMode.SelectRead) && (Client.Client.Available == 0)) || !Client.Client.Connected))
         {
             return(false);
         }
     } catch (Exception e) {
         PLogger.Log("网络错误");
         PLogger.Log(e.ToString());
         return(false);
     }
     return(true);
 }
Esempio n. 15
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    public T PopTag <T>(string Name) where T : PTag
    {
        T Tag = FindPeekTag <T>(Name);

        if (Tag != null)
        {
            PLogger.Log("销毁标签:" + Tag.Name);
            TagList.Remove(Tag);
            if (Owner != null)
            {
                PNetworkManager.NetworkServer.TellClients(new PRefreshMarkStringOrder(Owner));
            }
        }
        return(Tag);
    }
Esempio n. 16
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 /// <summary>
 /// 新建一个游戏
 /// </summary>
 /// <param name="_Map">原型地图(新建的游戏采用其复制品)</param>
 /// <param name="_GameMode">游戏模式</param>
 public PGame(PMap _Map, PMode _GameMode) : base(_Map, _GameMode)
 {
     Room = new PRoom(GameMode);
     PLogger.Log("新建游戏,模式:" + GameMode.Name);
     this._Map = _Map;
     GameMode.Open(this);
     Logic       = new PGameLogic(this);
     Monitor     = new PMonitor(this);
     TagManager  = new PTagManager();
     CardManager = new PCardManager(this);
     GameMode.Install(this);
     StartGameFlag        = false;
     EndGameFlag          = false;
     ReadyToStartGameFlag = true;
     PreparedList         = new List <bool>();
 }
Esempio n. 17
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 public PIntroduceSelfOrder() : base("hello",
                                     (string[] args, string IPAddress) => {
     string Nickname = args[1];
     PLogger.Log("新的连接:" + Nickname + " @" + IPAddress);
     if (PNetworkManager.Game.Room.AddPlayer(Nickname, IPAddress))
     {
         PLogger.Log("加入房间成功");
         PNetworkManager.NetworkServer.TellClient(IPAddress, new PRoomModeOrder(PNetworkManager.Game.GameMode.Name));
         PNetworkManager.NetworkServer.TellClients(new PRoomDataOrder(PNetworkManager.Game.Room.ToString()));
     }
     else
     {
         PLogger.Log("加入房间失败");
     }
 },
                                     null) {
 }
Esempio n. 18
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 public PRoomDataOrder() : base("room",
                                null,
                                (string[] args) => {
     try {
         int Capacity        = int.Parse(args[1]);
         PSystem.CurrentRoom = new PRoom(Capacity);
         #region 分析房间的属性
         int Index = 2;
         for (int i = 0; i < Capacity; ++i)
         {
             PPlayerType playerType = FindInstance <PPlayerType>(args[Index++]);
             if (playerType != null)
             {
                 PSystem.CurrentRoom.PlayerList[i].PlayerType = playerType;
                 PSystem.CurrentRoom.PlayerList[i].Nickname   = args[Index++];
                 if (PSystem.CurrentRoom.PlayerList[i].Nickname.Equals("&"))
                 {
                     PSystem.CurrentRoom.PlayerList[i].Nickname = string.Empty;
                 }
             }
         }
         #endregion
         #region 更新RUI的数据(未打开则先打开)及开始游戏按钮可交互性
         PUIManager.AddNewUIAction("RoomData-更新RUI数据", () => {
             if (!PUIManager.IsCurrentUI <PRoomUI>())
             {
                 PUIManager.ChangeUI <PRoomUI>();
                 //如果游戏已经开始,把游戏关闭
             }
             PUIManager.GetUI <PRoomUI>().SeatList.ForEach((PRoomUI.PSeat Seat) => {
                 Seat.Update();
             });
             PUIManager.GetUI <PRoomUI>().StartGameButton.interactable = PSystem.CurrentRoom.IsFull();
         });
         #endregion
     } catch (Exception e) {
         PLogger.Log("房间数据错误");
         PLogger.Log(e.ToString());
     }
 }) {
 }
Esempio n. 19
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        private void ExportProcess(List <DataTuple> data)
        {
            try
            {
                ProgressBarMaximum         = data.Count;
                CurrentExporter.ExportPath = ExportPath;
                CurrentExporter.Init("OutData");

                IsStartButtonEnabled = false;
                IsStopButtonEnabled  = true;
                IsPauseButtonEnabled = true;

                for (var index = 0; index < data.Count; ++index)
                {
                    //check if we need to pause
                    WaitHandle.WaitAny(new WaitHandle[] { pauseEvent, cancelEvent });

                    if (cancelationRequested)
                    {
                        PLogger.Log("Export cancellation requested");
                        cancelationRequested = false;
                        ProgressBarValue     = 0;
                        return;
                    }

                    CurrentExporter.Export(data[index]);
                    ProgressBarValue = index;
                }

                IsStartButtonEnabled = true;
                IsStopButtonEnabled  = false;
                IsPauseButtonEnabled = false;

                ProgressBarValue = 0;
            }
            catch (Exception ex)
            {
                MessageBoxInstance.Raise(ex.Message);
                PLogger.Log(ex.Message);
            }
        }
Esempio n. 20
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 public PSwitchSeatOrder() : base("switch_seat",
                                  (string[] args, string IPAddress) => {
     try {
         int TargetPlace = int.Parse(args[1]);
         if (!PNetworkManager.Game.Room.PlayerList[TargetPlace].PlayerType.Equals(PPlayerType.Player))
         {
             if (PNetworkManager.Game.GameMode.Seats[TargetPlace].Locked)
             {
             }
             else
             {
                 PNetworkManager.Game.Room.SwitchSeatAttribute(TargetPlace);
                 PNetworkManager.NetworkServer.TellClients(new PRoomDataOrder(PNetworkManager.Game.Room.ToString()));
             }
         }
     } catch {
         PLogger.Log("SwitchSeat-错误:" + args[1]);
     }
 },
                                  null) {
 }
Esempio n. 21
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 /// <summary>
 /// 建立服务器,同时建立和它连接的客户端
 /// </summary>
 /// <param name="GameMap">游戏地图</param>
 /// <param name="GameMode">游戏模式</param>
 public static void CreateServer(PMap GameMap, PMode GameMode)
 {
     AbortClient();
     CurrentHostType = PHostType.Server;
     PThread.Async(() => {
         _NetworkServer = new PServer()
         {
             maxConnectionNumber = GameMode.PlayerNumber,
             Game = new PGame(GameMap, GameMode)
         };
         Thread.Sleep(PNetworkConfig.ListenerInterval);
         try {
             _NetworkClient = new PClient(new TcpClient(PNetworkConfig.IP.ToString(), PNetworkConfig.ServerPort));
         } catch (Exception e) {
             PLogger.Log("服务器客户端创建错误");
             PLogger.Log(PNetworkConfig.IP.ToString());
             PLogger.Log(e.ToString());
         }
         CurrentNickname = PNetworkConfig.DefaultNickname;
     });
 }
Esempio n. 22
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    private void ProcessMessage(string message, string IPAddress)
    {
        PLogger.Log("接收信息 (" + IPAddress + "):" + message);
        List <string> messages = new List <string>(message.Split(' '));

        messages.RemoveAll((string x) => x.Equals(string.Empty));
        string[] MessageList = messages.ToArray();
        if (MessageList.Length < 1)
        {
            return;
        }
        string OrderName = MessageList[0];

        try {
            POrder Order = POrder.GetOrder(OrderName);
            Order.ServerResponseAction(MessageList, IPAddress);
        } catch (Exception e) {
            PLogger.Log("服务器处理信息时发生错误:" + message);
            PLogger.Log(e.ToString());
        }
    }
Esempio n. 23
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        public void GenerateNodeAndAdd(SubHandleCLI subHandle, ITreeNodeViewModel parent)
        {
            var storageType = (StorageType)subHandle?.GetType();

            if (storageType != StorageType.IStorage)
            {
                PLogger.Log("Wrong/null storage passed...");
                return;
            }

            var iStorage = subHandle.GetStorage();

            if (iStorage.IsNull())
            {
                PLogger.Log("iStorage was null");
                return;
            }

            var node = Utilities.FormNodeFromStorage(iStorage);

            AddElementBack(node, parent);
        }
Esempio n. 24
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 public PMoveSeatOrder() : base("move_seat",
                                (string[] args, string IPAddress) => {
     try {
         int TargetPlace = int.Parse(args[1]);
         if (!PNetworkManager.Game.Room.PlayerList[TargetPlace].PlayerType.Equals(PPlayerType.Player))
         {
             if (PNetworkManager.Game.GameMode.Seats[TargetPlace].Locked)
             {
                 // 位置被锁定,不可更换
             }
             else
             {
                 PNetworkManager.Game.Room.MovePlayer(PNetworkManager.Game.Room.FindIndexByIPAddress(IPAddress), TargetPlace);
                 PNetworkManager.NetworkServer.TellClients(new PRoomDataOrder(PNetworkManager.Game.Room.ToString()));
             }
         }
     } catch {
         PLogger.Log("MoveSeat-错误:" + args[1]);
     }
 },
                                null) {
 }
Esempio n. 25
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    /// <summary>
    /// 启动结算
    /// </summary>
    /// <param name="Name">添加的操作名</param>
    /// <param name="action">添加的操作方法</param>
    public void StartSettle(PSettle Settle)
    {
        SettleRecord NewSettleRecord = new SettleRecord(Settle);

        lock (SettleRecordStack) {
            SettleRecordStack.Push(NewSettleRecord);
        }
        PLogger.Log("开始结算 " + Settle.Name);
        NewSettleRecord.Settle.SettleAction(Game);
        //NewSettleRecord.ActionThread.Start();
        //PThread.WaitUntil(() => NewSettleRecord.Finished);
        PLogger.Log("终止结算 " + Settle.Name);
        //if (NewSettleRecord.ActionThread.IsAlive) {
        //    NewSettleRecord.ActionThread.Abort();
        //}
        lock (SettleRecordStack) {
            if (SettleRecordStack.Count > 0 && NewSettleRecord.Equals(SettleRecordStack.Peek()))
            {
                SettleRecordStack.Pop();
            }
        }
    }
Esempio n. 26
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 /// <summary>
 /// Player的标签域不能有两个同名标签
 /// </summary>
 /// <param name="Tag">如果为数字标签,数字相加</param>
 public void CreateTag(PTag Tag)
 {
     if (Owner != null && ExistTag(Tag.Name))
     {
         if (Tag is PNumberedTag)
         {
             FindPeekTag <PNumberedTag>(Tag.Name).Value += ((PNumberedTag)Tag).Value;
         }
         else
         {
             PopTag <PTag>(Tag.Name);
         }
     }
     if (Owner == null || !ExistTag(Tag.Name))
     {
         PLogger.Log("创建标签:" + Tag.Name);
         Tag.FieldList.ForEach((PTag.PTagField Field) => PLogger.Log("  域 " + Field + " = " + (Field.Field != null ? Field.Field.ToString() : "null")));
         TagList.Add(Tag);
     }
     if (Owner != null)
     {
         PNetworkManager.NetworkServer.TellClients(new PRefreshMarkStringOrder(Owner));
     }
 }
Esempio n. 27
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    private static string GetIPAddressList()
    {
        string IPv4Address = string.Empty;

        try {
            string      hostName     = Dns.GetHostName();
            IPAddress[] addressArray = Dns.GetHostAddresses(hostName);
            foreach (IPAddress address in addressArray)
            {
                if (address.AddressFamily == AddressFamily.InterNetwork)
                {
                    if (!IPv4Address.Equals(string.Empty))
                    {
                        IPv4Address += ";";
                    }
                    IPv4Address += address.ToString();
                }
            }
        } catch (Exception e) {
            PLogger.Log("获取IP失败");
            PLogger.Log(e.ToString());
        }
        return(IPv4Address);
    }
Esempio n. 28
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        public static GeneralTreeNodeViewModel FormNodeFromStorage(IStorageCLI storage)
        {
            if (storage == null || storage.IsNull())
            {
                PLogger.Log("Node was null, skipping...");
                return(null);
            }

            var newNode = new GeneralTreeNodeViewModel()
            {
                InnerStorage = storage
            };

            //EnumStreams here
            var infoIt = new IIteratorCLI();

            storage.EnumStreams(ref infoIt);

            var subHandle = new SubHandleCLI();

            while (true)
            {
                bool isDone = infoIt?.ProcessNext(ref subHandle) ?? false;
                var  type   = subHandle?.GetType();
                if (type != StorageType.BinaryStream || isDone)
                {
                    break;
                }

                var stream = subHandle.GetBinaryStream();

                ProcessNodeProperties(newNode, stream);
            }

            return(newNode);
        }
Esempio n. 29
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 /// <summary>
 /// 开始游戏
 /// </summary>
 /// 和客户端上的开始游戏不同,初始化玩家列表的时候
 /// 从Room而非客户端用于同步的CurrentRoom获得数据
 public new void StartGame(List <PGeneral> DefaultGenerals = null)
 {
     if (Room.IsFull())
     {
         #region 初始化玩家列表
         PlayerList = new List <PPlayer>();
         for (int i = 0; i < PlayerNumber; ++i)
         {
             PPlayer Player = new PPlayer()
             {
                 Index     = i,
                 Name      = Room.PlayerList[i].PlayerType.Equals(PPlayerType.Player) ? Room.PlayerList[i].Nickname : "P" + (i + 1).ToString(),
                 IsAlive   = true,
                 Money     = PPlayer.Config.DefaultMoney,
                 TeamIndex = GameMode.Seats[i].Party - 1
             };
             if (DefaultGenerals != null && i < DefaultGenerals.Count)
             {
                 Player.General = DefaultGenerals[i];
             }
             Player.Tags = new PTagManager(Player);
             PlayerList.Add(Player);
             PBlock Position = Map.BlockList.Find((PBlock Block) => Block.StartPointIndex == i % Map.StartPointNumber);
             if (Position != null)
             {
                 PlayerList[i].Position = Position;
             }
             else
             {
                 PlayerList[i].Position = Map.BlockList[0];
             }
         }
         #endregion
         NowPlayer            = null;
         NowPeriod            = null;
         StartGameFlag        = true;
         EndGameFlag          = false;
         ReadyToStartGameFlag = false;
         CardManager.InitializeCardHeap();
         PLogger.Log("开始进行规则装载");
         PObject.ListSubTypeInstances <PSystemTriggerInstaller>().ForEach((PSystemTriggerInstaller Installer) => {
             Installer.Install(Monitor);
         });
         PNetworkManager.NetworkServer.Game.PlayerList.ForEach((PPlayer Player) => {
             PNetworkManager.NetworkServer.TellClient(Player, new PStartGameOrder(Map.Name, Player.Index.ToString()));
         });
         if (PSystem.AllAi)
         {
             Room.PlayerList.ForEach((PRoom.PlayerInRoom Player) => {
                 Player.PlayerType = PPlayerType.AI;
             });
         }
         NowPlayer = PlayerList[0];
         Monitor.CallTime(PTime.InstallModeTime);
         if (DefaultGenerals == null)
         {
             Monitor.CallTime(PTime.ChooseGeneralTime);
         }
         Monitor.CallTime(PTime.StartGameTime);
         NowPeriod = PPeriod.StartTurn;
         PNetworkManager.NetworkServer.TellClients(new PStartTurnOrder(NowPlayerIndex.ToString()));
         Logic.StartLogic(PPeriod.StartTurn.Execute());
     }
 }
Esempio n. 30
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 public PXmlReader(string XmlFileName)
 {
     PLogger.Log("读入地图:" + XmlFileName);
     Document = new XmlDocument();
     Document.Load(XmlFileName);
 }