public void RemoveNonSurfaceFaces_InsertBox_BoxTopRemoved() { CVMesh mesh = PLYHandler.ReadMesh(testModelLocation + @"\box.ply"); Slicer.xMin = double.MinValue; Slicer.xMax = double.MaxValue; CVMesh meshOut = uut.Slice(mesh, double.MinValue, double.MaxValue, false); }
public void LaplacianFilter_BoxInserted_BoxSmoothed() { string location = testModelLocation + "\\box.ply"; CVMesh mesh = PLYHandler.ReadMesh(location); List <Vector3> vertices = mesh.Vertices; List <Vector3> newVertices = uut.LaplacianFilter(vertices.ToArray(), mesh.TriangleIndeces.ToArray()).ToList(); mesh.Vertices = newVertices; }
public void IdentifyPath_InsertPlane_CorrectPathOutPut() { string location = testModelLocation + "\\plane.ply"; CVMesh mesh = PLYHandler.ReadMesh(location); BoundingBox b = Extensions.FindBoundingBox(mesh.Vertices); uut.distance_length = -(b.x_max - b.x_min) / 9f; uut.distance_width = -(b.y_max - b.y_min) / 9f; List <VertexIndex> path = uut.CreatePath(mesh.Vertices); path = Extensions.PruneVertices(path); Assert.AreEqual(path.Count, mesh.Vertices.Count); }
public void Slice_InsertFourFaces_2Returned() { //Mesh has 10 vertices, of which 8 are unique. It has 4 faces. //We're slicing halfway through the third face, so we should end up with 2 faces and 5 vertices. string location = testModelLocation + @"\fourTriangles.ply"; CVMesh mesh = PLYHandler.ReadMesh(location); float lowerLimit = 58.5f; float upperLimit = 1000f; Slicer.xMin = float.MinValue; Slicer.xMax = float.MaxValue; CVMesh sliced = uut.Slice(mesh, lowerLimit, upperLimit, false); Assert.AreEqual(5, sliced.Vertices.Count); Assert.AreEqual(0, sliced.Faces[0].index1); Assert.AreEqual(1, sliced.Faces[0].index2); Assert.AreEqual(2, sliced.Faces[0].index3); Assert.AreEqual(3, sliced.Faces[1].index1); Assert.AreEqual(2, sliced.Faces[1].index2); Assert.AreEqual(4, sliced.Faces[1].index3); }
public void FindPath_InsertFlatMeshFromCamera_OutputURPath() { string location = testModelLocation + "\\cameraBoxScan.ply"; CVMesh mesh = PLYHandler.ReadMesh(location); List <URPose> poses = uut.FindPath(mesh, 2); }