public override string GetStatLineLeft(PLShipComponent InComp)
 {
     return(string.Concat(new string[]
     {
         PLLocalize.Localize("Integrity", false),
         "\n",
         PLLocalize.Localize("Charge Rate", false),
         "\n",
         PLLocalize.Localize("Min For QT Shields", false)
     }));
 }
 public override string GetStatLineLeft(PLShipComponent InComp)
 {
     return(string.Concat(new string[]
     {
         PLLocalize.Localize("Charge Rate", false),
         "\n",
         PLLocalize.Localize("Range", false),
         "\n",
         PLLocalize.Localize("Charges Per Fuel", false)
     }));
 }
Esempio n. 3
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 public override string GetStatLineLeft(PLShipComponent InComp)
 {
     return(string.Concat(new string[]
     {
         PLLocalize.Localize("Max Temp", false),
         "\n",
         PLLocalize.Localize("Emer. Cooldown", false),
         "\n",
         PLLocalize.Localize("Output", false)
     }));
 }
Esempio n. 4
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 public override string GetStatLineLeft(PLShipComponent InComp)
 {
     return(string.Concat(new string[]
     {
         PLLocalize.Localize("Max Damage", false),
         "\n",
         PLLocalize.Localize("Damage Range", false),
         "\n",
         PLLocalize.Localize("Fuel Burn Rate", false),
         "\n",
         PLLocalize.Localize("Turn Speed", false)
     }));
 }
        public override string GetStatLineLeft(PLShipComponent InComp)
        {
            PLHull me = InComp as PLHull;

            if (me.SubType == 9)
            {
                return(string.Concat(new string[]
                {
                    PLLocalize.Localize("Integrity", false),
                    "\n",
                    PLLocalize.Localize("Armor", false),
                    "\n",
                    PLLocalize.Localize("Armor (Max)", false)
                }));
            }
            return(PLLocalize.Localize("Integrity", false) + "\n" + PLLocalize.Localize("Armor", false));
        }
 public override string GetStatLineLeft(PLShipComponent InComp)
 {
     return(PLLocalize.Localize("Thrust", false) + "\n");
 }