public void PlayGameScene(string strName) { w_bStage = false; w_eStyle = PLAYSTYLE.MYMAP; SaveNLoad.GetInstance.SetStaticFileName(strName); UIController.GetInstance.SceneChangeSelectStage(); }
public void PlayGameScene(int iIndex) { w_bStage = true; w_eStyle = PLAYSTYLE.STAGE; if (!m_listStage[iIndex - 1].IsOpen) { return; } SaveNLoad.GetInstance.SetStaticStageNum(iIndex); SaveNLoad.GetInstance.SetStaticFileName("Stage" + iIndex); UIController.GetInstance.SceneChangeSelectStage(); }
public void PlayGameScene() { w_eStyle = PLAYSTYLE.SERVER; UIController.GetInstance.SceneChangeSelectStage(); }