/// <summary> /// Sets the coop status of this character /// Network /// </summary> /// <param name="newCoopStatus">New coop status.</param> public void SetCoopStatus(PLAYER_COOP_STATUS newCoopStatus) { // print ("Called"); if (PhotonNetwork.offlineMode) { setCoopStatus(newCoopStatus); } else { _pv.RPC("RPCSetCoopStatus", PhotonTargets.All, newCoopStatus); } }
void setCoopStatus(PLAYER_COOP_STATUS newCoopStatus) { _coopStatus = newCoopStatus; // print ("coop status : " + newCoopStatus.ToString ()); }
protected void RPCSetCoopStatus(PLAYER_COOP_STATUS newCoopStatus) { setCoopStatus(newCoopStatus); }