Esempio n. 1
0
    /// <summary>
    /// Sets the coop status of this character
    /// Network
    /// </summary>
    /// <param name="newCoopStatus">New coop status.</param>
    public void SetCoopStatus(PLAYER_COOP_STATUS newCoopStatus)
    {
//		print ("Called");

        if (PhotonNetwork.offlineMode)
        {
            setCoopStatus(newCoopStatus);
        }
        else
        {
            _pv.RPC("RPCSetCoopStatus", PhotonTargets.All, newCoopStatus);
        }
    }
Esempio n. 2
0
    void setCoopStatus(PLAYER_COOP_STATUS newCoopStatus)
    {
        _coopStatus = newCoopStatus;
//		print ("coop status : " + newCoopStatus.ToString ());
    }
Esempio n. 3
0
 protected void RPCSetCoopStatus(PLAYER_COOP_STATUS newCoopStatus)
 {
     setCoopStatus(newCoopStatus);
 }