Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     WayPointMap        = EnemySettings.GetWayPoints();
     DeadlyWayPointMap  = EnemySettings.GetSuicideWayPoints();
     transform.position = WayPointMap[WaypointIndex].transform.position; //the initail position is the first index point
     EnemyData          = gameObject.GetComponent <PH_Enemy>();          //script from the same object
     session            = FindObjectOfType <PH_GameSession>();           //game session for this scene
 }
 private void Start()
 {
     eventSystem = FindObjectOfType <EventSystem>();
     pauseScreen.SetActive(false);
     StartGameScreen.SetActive(true);
     Time.timeScale = 0;//pause at the beginning of the scene
     Player         = FindObjectOfType <PH_PlayerController>();
     gameSession    = FindObjectOfType <PH_GameSession>();
 }
    void Start()
    {
        CameraBounderies();

        BowMovement = GetComponent <Animator>();                //to control the bow animation

        Spawner         = FindObjectOfType <PH_EnemySpawner>(); //find all those elements in the scene
        PauseController = FindObjectOfType <PH_Pause>();
        gameSession     = FindObjectOfType <PH_GameSession>();
        sceneLoader     = FindObjectOfType <PH_SceneLoader>();

        float healthBonus = ((gameSession.GetMaxLives() - gameSession.GetCurrentLives()) * 1f / gameSession.GetMaxLives()) / 2;

        health = startingHealth *= (1 + healthBonus);//calculate bonus health, +10% for each lost heart
    }
    PH_GameSession gameSession;   // connect to the gameSession script


    void Awake()
    {
        gameSession = FindObjectOfType <PH_GameSession>(); //must connect to the gameSession script as soon as possible
        gameSession.SetHeartsDisplay(this);                //set itself into the GameSession script
    }
Esempio n. 5
0
 // Start is called before the first frame update
 void Start()
 {
     ScoreDisplay = GetComponent <TextMeshProUGUI>();    // get the text field attached to the same object
     gameSession  = FindObjectOfType <PH_GameSession>(); // find the game session to use it's data
 }
 // Start is called before the first frame update
 void Start()
 {
     gameSession = FindObjectOfType <PH_GameSession>();//use the game session
 }