// Start is called before the first frame update void Start() { PGC_Mesh meshMaker = GameObject.Find("PGC_Mesh").GetComponent <PGC_Mesh>(); dimensions = meshMaker.GetDimensions(); Populate(); }
// Start is called before the first frame update void Start() { enemiesRemaining = spawnNumber; PGC_Mesh meshMaker = GameObject.Find("PGC_Mesh").GetComponent <PGC_Mesh>(); dimensions = meshMaker.GetDimensions(); Populate(); }
// Start is called before the first frame update void Start() { enemiesRemaining = spawnNumber; PGC_Mesh meshMaker = GameObject.Find("PGC_Mesh").GetComponent <PGC_Mesh>(); dimensions = meshMaker.GetDimensions(); if (PhotonNetwork.IsMasterClient) { Populate(); } }