void HandleStoreRequest(string storeID) { UnityAction <List <StoreItem> > afterGetStoreItems = (List <StoreItem> resultSet) => { // ENABLE THIS AFTER WE HAVE A CONSISTENT WAY TO HIDE TINTS //ShowTint(); this.floatingStorePrompt.InitiateStore(storeID, resultSet); }; PF_GamePlay.RetriveStoreItems(storeID, afterGetStoreItems); }