virtual public void Dispose() { try { lock ( PFSim ) { PFSim.Reapers.Clear(); PFSim.Fields.Clear(); PFSim.Spawners.Clear(); } PFSim = null; } catch (Exception) { } }
virtual public void Dispose() { try { lock ( PFSim ) { PFSim.Reapers.Clear(); PFSim.Fields.Clear(); PFSim.Spawners.Clear(); } PFSim = null; } catch( Exception ) { } }