public Vector2 FConvertWorldSpaceToYardsFromCenter(float fFieldW, PE_Field rField, Vector2 vWorldPos) { float fMetersToPixels = fFieldW / rField.GetComponent <RectTransform>().rect.width; Vector2 vPos = new Vector2(); vPos.x = (vWorldPos.x - rField.transform.position.x) / fMetersToPixels; vPos.y = (vWorldPos.y - rField.transform.position.y) / fMetersToPixels; return(vPos); }