public void AddTimeTask(Action <int> cb, double delay, PETimeUnit timeUnit = PETimeUnit.Millisecond, int count = 1) { pt.AddTimeTask(cb, delay, timeUnit, count); }
public int AddTimeTask(Action <int> cb, double delay, PETimeUnit timeUnit = PETimeUnit.Millisecond, int replay = 1) { return(pt.AddTimeTask(cb, delay, timeUnit, replay)); }
public int AddTimeTask(Action <int> callback, double delay, PETimeUnit timeUnit = PETimeUnit.Millisecond, int count = 1) { return(pt.AddTimeTask(callback, delay, timeUnit, count)); }
/// <summary> /// 添加一个计时器 /// </summary> /// <param name="callBack"></param> /// <param name="delay"></param> /// <param name="count"></param> /// <param name="timeUnit"></param> /// <returns></returns> public int AddTimeTask(Action callBack, float delay, int count = 1, EPETimeUnit timeUnit = EPETimeUnit.Millisecond) { return(pt.AddTimeTask(callBack, delay, count, timeUnit)); }