Esempio n. 1
0
    private void RefreshUI()
    {
        PlayerData pd = GameRoot.instance.Playerdata;

        SetText(txtCharactor, pd.name + " LV" + pd.lv);
        SetText(txtExp, pd.exp + "/" + PECommon.GetExpUpValByLv(pd.lv));
        imgExp.fillAmount = (pd.exp * 1.0f / PECommon.GetExpUpValByLv(pd.lv));
        SetText(txtPower, pd.power);
        imgPower.fillAmount = (pd.power * 1.0f / PECommon.GetPowerLimit(pd.lv));
        SetText(txtJob, " 职业  暗夜刺客");
        SetText(txtFight, " 战力  " + PECommon.GetFightByPlayerData(pd));
        SetText(txtHP, " 生命  " + pd.hp);
        SetText(txtDamage, " 伤害  " + (pd.ad + pd.ap));
        SetText(txtDefend, " 防御  " + (pd.addef + pd.apdef));

        //detail
        SetText(hpValue, pd.hp);
        SetText(addValue, pd.ad);
        SetText(apValue, pd.ap);
        SetText(addValue, pd.addef);
        SetText(apdValue, pd.apdef);
        SetText(dodgeValue, pd.dodge);
        SetText(pierceValue, pd.pierce);
        SetText(criticalValue, pd.critical);
    }
Esempio n. 2
0
    public void RefreshUI()
    {
        PlayerData pd = GameRoot.instance.Playerdata;

        SetText(txtFight, PECommon.GetFightByPlayerData(pd));
        SetText(txtLV, pd.lv);
        SetText(txtPower, "体力:" + pd.power + "/" + PECommon.GetPowerLimit(pd.lv));
        //需要限制不要超出范围吗?
        imgPowerPrg.fillAmount = pd.power * 1.0f / PECommon.GetPowerLimit(pd.lv);
        SetText(txtName, pd.name);

        #region ExpProgress
        int expValPercent = (int)(pd.exp * 1.0f / PECommon.GetExpUpValByLv(pd.lv) * 100);
        SetText(txtExpPrg, expValPercent + "%");
        int             index = expValPercent / 10;
        GridLayoutGroup grid  = expProgramTrans.GetComponent <GridLayoutGroup>();
        //得到 标准高度和当前高度的比例,然后乘以当前宽度得到真实宽度,然后减掉间隙计算经验条宽度
        float screenRate  = 1.0f * Constants.screenStandardHeight / Screen.height;
        float screenWidth = Screen.width * screenRate;
        float width       = (screenWidth - 180) / 10;

        grid.cellSize = new Vector2(width, 7);

        for (int i = 0; i < expProgramTrans.childCount; i++)
        {
            Image expImageValue = expProgramTrans.GetChild(i).GetComponent <Image>();
            if (i < index)
            {
                expImageValue.fillAmount = 1;
            }
            else if (i == index)
            {
                expImageValue.fillAmount = expValPercent * 1.0f % 10 / 10;
            }
            else
            {
                expImageValue.fillAmount = 0;
            }
        }
        #endregion

        //设置自动任务图标
        currentTaskData = resSvc.GetGuideCfgData(pd.guideid);
        if (currentTaskData != null)
        {
            SetGuideBtnIcon(currentTaskData.npcID);
        }
        else
        {//没任务就显示默认图标
            SetGuideBtnIcon(-1);
        }
    }