/// <summary> /// 过 /// </summary> public void Pass(PDK_PASS proto) { SeatEntity seat = GetSeatBySeatPos(proto.pos); if (seat == null) { return; } seat.IsPass = true; seat.Status = SeatEntity.SeatStatus.Wait; SetCountDown(0, seat == PlayerSeat, seat.Index, true); SendSeatInfoChangeNotify(seat); }
public PassCommand(PDK_PASS data) { m_DataEntity = data; }