void TextPageAPI(PDFDocument document) { Debug.Log("TEXTPAGE API-------------------------"); PDFPage page = document.GetPage(1); Debug.Log("Page size: " + page.GetPageSize()); PDFTextPage textPage = page.GetTextPage(); int countChars = textPage.CountChars(); Debug.Log("Page chars count: " + countChars); string str = textPage.GetText(0, countChars); Debug.Log("Page text: " + str); int rectCount = textPage.CountRects(0, countChars); Debug.Log("Rect count: " + rectCount); string boundedText = textPage.GetBoundedText(0, 0, page.GetPageSize().x, page.GetPageSize().y * 0.5f, 2000); Debug.Log("Bounded text: " + boundedText); }
IEnumerator Start() { #if UNITY_WEBGL yield break; #else Debug.Log(Application.persistentDataPath); m_Viewer.gameObject.SetActive(true); m_Viewer.LoadDocumentFromWeb("http://www.pdf995.com/samples/pdf.pdf", ""); // Wait until the pdf document is loaded. while (!m_Viewer.IsLoaded) { yield return(null); } PDFDocument document = m_Viewer.Document; Debug.Log("Page count: " + document.GetPageCount()); PDFPage firstPage = document.GetPage(0); Debug.Log("First Page Size: " + firstPage.GetPageSize()); PDFTextPage firstTextPage = firstPage.GetTextPage(); Debug.Log("First Page Chars Count: " + firstTextPage.CountChars()); IList <PDFSearchResult> searchResults = firstTextPage.Search("the", PDFSearchHandle.MatchOption.NONE, 0); Debug.Log("Search Results Count: " + searchResults.Count); // Wait 2 seconds and then load another document yield return(new WaitForSeconds(2.0f)); m_Viewer.LoadDocumentFromAsset(m_PDFAsset); #endif }