// Completely replaces the original OnUse method in the BaseBioReactor internal void OnPdaOpen(BaseBioReactorGeometry model) { fallbackGeometry = model; PdaIsOpen = true; OpenInPda = this; PDA pda = Player.main.GetPDA(); Inventory.main.SetUsedStorage(BioReactor.container, false); #if SUBNAUTICA pda.Open(PDATab.Inventory, model.storagePivot, new PDA.OnClose(OnPdaClose), 4f); #elif BELOWZERO pda.Open(PDATab.Inventory, model.storagePivot, new PDA.OnClose(OnPdaClose)); #endif }
private void Start() { //get player instance PlayerMain = Player.main; PdaMain = PlayerMain.GetPDA(); //forced triggering the Awake method in uGUI_Equipment for patching PdaMain.Open(); PdaMain.Close(); //add and start a handler to check the player mode if changed PlayerMain.playerModeChanged.AddHandler(gameObject, new Event <Player.Mode> .HandleFunction(OnPlayerModeChanged)); string vehicleName = string.Empty; if (ThisVehicle) { isActive = (PlayerMain.GetVehicle() == ThisVehicle); vehicleName = ThisVehicle.vehicleName; } else if (helper.isReady) { isActive = (PlayerMain.GetComponentInParent <SeaTruckUpgrades>() == helper.TruckUpgrades); vehicleName = helper.TruckName; } BZLogger.Log($"Broadcasting message: 'WakeUp', Name: {vehicleName}, Instance ID: {gameObject.GetInstanceID()}"); gameObject.BroadcastMessage("WakeUp"); }
private void OpenPDA() { bool isStorageTypeExists = TechTypeHandler.TryGetModdedTechType(storageModuleString, out TechType techType); if (!isStorageTypeExists) { return; } ItemsContainer storageInSlot = helper.GetSeamothStorageInSlot(slotID, techType); if (storageInSlot != null) { PDA pda = Player.main.GetPDA(); Inventory.main.SetUsedStorage(storageInSlot, false); if (!pda.Open(PDATab.Inventory, tr, new PDA.OnClose(OnClosePDA))) { OnClosePDA(pda); } } else { OnClosePDA(null); } }
public void OpenStorage() { Player main = Player.main; PDA pda = main.GetPDA(); Inventory.main.SetUsedStorage(_dumpContainer, false); pda.Open(PDATab.Inventory, null, OnDumpClose, 4f); }
// Completely replaces the original OnUse method in the BaseBioReactor internal void OnPdaOpen(BaseBioReactorGeometry model) { pdaIsOpen = true; PDA pda = Player.main.GetPDA(); Inventory.main.SetUsedStorage(this.BioReactor.container, false); pda.Open(PDATab.Inventory, model.storagePivot, new PDA.OnClose(OnPdaClose), 4f); }
public static void openPDA() { PDA pda = Player.main.GetPDA(); if (!pda.Open()) { return; } }
public void OnHandClick(HandTargetEventData data) { PDA pda = Player.main.GetPDA(); if (!pda.isInUse) { Inventory.main.SetUsedStorage(equipment, false); pda.Open(PDATab.Inventory, transform, null); } }
internal void OpenStorage() { QuickLogger.Debug($"Dump Button Clicked", true); Player main = Player.main; PDA pda = main.GetPDA(); Inventory.main.SetUsedStorage(_dumpContainer, false); pda.Open(PDATab.Inventory, null, new PDA.OnClose(OnPDACloseMethod), 4f); _mono.AnimationManager.ToggleDriveState(); }
public static void Postfix(Exosuit __instance) { if (!((Vehicle)__instance).GetPilotingMode()) { return; } PDA pda = PDA_Awake_Patch.Pda; using (List <GameInput.Button> .Enumerator enumerator = QPatch.UpgradeButtons.GetEnumerator()) { while (enumerator.MoveNext()) { if (GameInput.GetButtonDown(enumerator.Current)) { if (Object.Equals((Object)pda, (Object)null) && pda.Open()) { pda.Close(); return; } ((VehicleUpgradeConsoleInput)((Vehicle)__instance).upgradesInput).OpenFromExternal(); return; } } } using (List <GameInput.Button> .Enumerator enumerator = QPatch.StorageButtons.GetEnumerator()) { while (enumerator.MoveNext()) { if (GameInput.GetButtonDown(enumerator.Current)) { if (Object.Equals((Object)pda, (Object)null) && pda.Open()) { pda.Close(); break; } ((StorageContainer)__instance.storageContainer).Open(); break; } } } }
public void OnHandClick(GUIHand hand) { if (!WorldInstance.constructed) { return; } PDA pda = Player.main.GetPDA(); Inventory.main.SetUsedStorage(Armour); pda.Open(PDATab.Inventory); }
internal void Start() { //get player instance PlayerMain = Player.main; PdaMain = PlayerMain.GetPDA(); //forced triggering the Awake method in uGUI_Equipment for patching PdaMain.Open(); PdaMain.Close(); //add and start a handler to check the player mode if changed PlayerMain.playerModeChanged.AddHandler(gameObject, new Event <Player.Mode> .HandleFunction(OnPlayerModeChanged)); isActive = PlayerMain.GetVehicle() == ThisVehicle ? true : false; }
private void OpenStorage(ItemsContainer container) { if (_lockInputContainer) { QuickLogger.Info(SeaCookerBuildable.CookingCantOpen(), true); return; } Player main = Player.main; PDA pda = main.GetPDA(); Inventory.main.SetUsedStorage(container, false); pda.Open(PDATab.Inventory, null, null, 4f); }
internal static void OnUpgradeModuleUseFromExosuit(Exosuit exosuit, TechType techType, int slotId) { if (!IsStorageModule(techType)) { return; } var slotItem = exosuit.GetSlotItem(slotId); var itemsContainer = exosuit.storageContainer.container; PDA pda = Player.main.GetPDA(); Inventory.main.SetUsedStorage(itemsContainer); pda.Open(PDATab.Inventory); }
internal static void OnUpgradeModuleUse(SeaMoth seaMoth, TechType techType, int slotId) { if (!IsStorageModule(techType)) { return; } var slotItem = seaMoth.GetSlotItem(slotId); var itemsContainer = GetItemsContainerFromIventoryItem(slotItem, techType); PDA pda = Player.main.GetPDA(); Inventory.main.SetUsedStorage(itemsContainer); pda.Open(PDATab.Inventory); }
public void OnHandClick(GUIHand guiHand) { if (!Buildable.constructed) { return; } Player main = Player.main; PDA pda = main.GetPDA(); Inventory.main.SetUsedStorage(this.Modules, false); pda.Open(PDATab.Inventory, null, null, -1f); }
internal void OpenSlots() { QuickLogger.Debug($"Powercell Slots Open", true); //if (!isContstructed.Invoke()) // return; Player main = Player.main; PDA pda = main.GetPDA(); Inventory.main.SetUsedStorage(_batteryContainer, false); pda.Open(PDATab.Inventory, null, null, 4f); }
public void OpenStorage() { QuickLogger.Debug($"Storage Button Clicked", true); if (!_isContstructed.Invoke()) { return; } Player main = Player.main; PDA pda = main.GetPDA(); Inventory.main.SetUsedStorage(_container, false); pda.Open(PDATab.Inventory, null, new PDA.OnClose(OnPDACloseMethod), 4f); }
public void OpenStorage() { Player main = Player.main; PDA pda = main.GetPDA(); if (_dumpContainer != null && pda != null) { Inventory.main.SetUsedStorage(_dumpContainer, false); pda.Open(PDATab.Inventory, null, OnDumpClose, 4f); } else { QuickLogger.Error($"Failed to open the pda values: PDA = {pda} || Dump Container: {_dumpContainer}"); } }
internal void OpenEquipment() { PDA pda = Player.main.GetPDA(); if (!pda.isInUse) { if (_equipment == null) { QuickLogger.Debug("Equipment is null", true); } Inventory.main.SetUsedStorage(_equipment, false); pda.Open(PDATab.Inventory, gameObject.transform, null, 4f); } }
public void OnHandClick(GUIHand guiHand) { if (OverLimit) { ErrorMessage.AddMessage(CyBioReactor.OverLimitString()); return; } PDA pda = Player.main.GetPDA(); Inventory.main.SetUsedStorage(Container); pda.Open(PDATab.Inventory, null, new PDA.OnClose(CyOnPdaClose), 4f); pdaIsOpen = true; }
public void OnHandClick(GUIHand guiHand) { if (!this.Buildable.constructed) { return; } PdaOverlayManager.StartConnectingToPda(this.Modules); Player main = Player.main; PDA pda = main.GetPDA(); Inventory.main.SetUsedStorage(this.Modules, false); pda.Open(PDATab.Inventory, null, new PDA.OnClose((PDA closingPda) => PdaOverlayManager.DisconnectFromPda()), -1f); }
public void OnHandClick(GUIHand hand) { if (!_buildable.constructed) { return; } Player main = Player.main; PDA pda = main.GetPDA(); Inventory.main.SetUsedStorage(RodsContainer, false); pda.Open(PDATab.Inventory, null, new PDA.OnClose(CyOnPdaClose), 4f); pdaIsOpen = true; }
internal void Start() { PdaMain = Player.main.GetPDA(); //forced triggering the Awake method in uGUI_Equipment for patching PdaMain.Open(); PdaMain.Close(); //add and start a handler to check the player mode if changed Player.main.playerModeChanged.AddHandler(this, new Event <Player.Mode> .HandleFunction(OnPlayerModeChanged)); isActive = Player.main.currentMountedVehicle == ThisVehicle ? true : false; SNLogger.Log($"[SlotExtender] Broadcasting message: 'WakeUp', Vehicle Name: {ThisVehicle.GetName()}, Instance ID: {ThisVehicle.GetInstanceID()}"); gameObject.BroadcastMessage("WakeUp", SendMessageOptions.DontRequireReceiver); }
internal void OpenModulesDoor() { if (_mono.IsInvalidPlacement()) { return; } QuickLogger.Debug("Modules Door Opened", true); PDA pda = Player.main.GetPDA(); if (!pda.isInUse) { Inventory.main.SetUsedStorage(_equipment, false); pda.Open(PDATab.Inventory, _mono.transform, null, 4f); } }
internal void OpenContainer(Vehicle vehicle, ItemsContainer container) { var containers = DSSHelpers.GetVehicleContainers(vehicle); foreach (ItemsContainer currentContainer in containers) { if (container != currentContainer) { continue; } Player main = Player.main; PDA pda = main.GetPDA(); Inventory.main.SetUsedStorage(container, false); pda.Open(PDATab.Inventory, null, null, 4f); break; } }
public void OpenFromExternal() { bool isStorageTypeExists = TechTypeHandler.TryGetModdedTechType(storageModuleString, out TechType techType); if (!isStorageTypeExists) { return; } ItemsContainer storageInSlot = helper.GetSeamothStorageInSlot(slotID, techType); if (storageInSlot != null) { PDA pda = Player.main.GetPDA(); Inventory.main.SetUsedStorage(storageInSlot, false); pda.Open(PDATab.Inventory, null, null); } }
internal void OpenFuelTank() { QuickLogger.Debug("Modules Door Opened", true); PDA pda = Player.main.GetPDA(); if (!pda.isInUse) { if (_equipment == null) { QuickLogger.Error("Equipment returned null"); return; } QuickLogger.Debug("0"); Inventory.main.SetUsedStorage(_equipment, false); QuickLogger.Debug("1"); pda.Open(PDATab.Inventory, _mono.transform, null, 4f); QuickLogger.Debug("2"); } }
internal static void RefreshPDA() { if (_pdaRefreshed || Player.main == null || !LargeWorldStreamer.main.IsReady()) { return; } PDA pdaMain = Player.main?.GetPDA(); if (pdaMain == null) { QuickLogger.Error("Player GetPDA was null when trying to refresh PDA"); return; } pdaMain.Open(PDATab.None, null, null, -1f); pdaMain.Close(); QuickLogger.Debug("Deep Driller refreshed PDA."); _pdaRefreshed = true; }
public void OnHandClick(GUIHand hand) { PDA pda = Player.main.GetPDA(); if (!pda.isInUse) { if (_equipment == null) { QuickLogger.Debug("Equipment is null", true); } Inventory.main.SetUsedStorage(_equipment, false); pda.Open(PDATab.Inventory, gameObject.transform, null, 4f); } var f = Equipment.slotMapping.Where(x => x.Value == EquipmentType.PowerCellCharger); foreach (var VARIABLE in f) { QuickLogger.Debug($"Found slot {VARIABLE}"); } }