Esempio n. 1
0
    public void addMon(string CODE, string Species)
    {
        PokeComp.Add(CODE);
        SpeciesSlot.Add(Species);
        BinaryFormatter BF   = new BinaryFormatter();
        FileStream      file = File.Create(Application.persistentDataPath + "/PC.dat");
        PCdata          data = new PCdata();

        data.PokeComp    = PokeComp;
        data.SpeciesSlot = SpeciesSlot;
        BF.Serialize(file, data);
        file.Close();
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        DontDestroyOnLoad(this.gameObject);
        PokeComp    = new List <string>();
        SpeciesSlot = new List <string>();
        if (File.Exists(Application.persistentDataPath + "/PC.dat"))
        {
            BinaryFormatter BF   = new BinaryFormatter();
            FileStream      file = File.Open(Application.persistentDataPath + "/PC.dat", FileMode.Open);
            PCdata          data = (PCdata)BF.Deserialize(file);

            file.Close();

            PokeComp    = data.PokeComp;
            SpeciesSlot = data.SpeciesSlot;
        }
    }