void Start() { T = GetComponent <Transform>(); PC = GetComponentInParent <PC_Type_Moover>(); rb = GetComponentInParent <Rigidbody2D>(); an = GetComponentInChildren <Animator>(); }
void Update() { if (Targetpos == null || pc == null) { // Debug.Log("TargetUpdate"); if (PC_Control.TargetTL != null) { Targetpos = PC_Control.TargetTL.GetComponent <Transform>(); pc = PC_Control.TargetTL.GetComponent <PC_Type_Moover>(); } } else if (isactive) { // Debug.Log("FUNCTION"); Move(); zoom(); T.position = new Vector3(T.position.x, T.position.y, -10f); } }