public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { PC.ChangeLayer2Default(); PC.ColliderUnable((int)PlayerAttackColliders.DashAttack); }
public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { rb.velocity = Vector2.zero; PC.ChangeLayer2Default(); PC.ColliderUnable((int)PlayerAttackColliders.SquatAttack); }
public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { PC.ColliderUnable((int)PlayerAttackColliders.AirAttack); }
public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { rb.velocity = new Vector2(0, 10); PC.ColliderUnable((int)PlayerAttackColliders.JumpAttack); }