Esempio n. 1
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 public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     PC.ChangeLayer2Default();
     PC.ColliderUnable((int)PlayerAttackColliders.DashAttack);
 }
Esempio n. 2
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 public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     rb.velocity = Vector2.zero;
     PC.ChangeLayer2Default();
     PC.ColliderUnable((int)PlayerAttackColliders.SquatAttack);
 }
Esempio n. 3
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 public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     PC.ColliderUnable((int)PlayerAttackColliders.AirAttack);
 }
Esempio n. 4
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 public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     rb.velocity = new Vector2(0, 10);
     PC.ColliderUnable((int)PlayerAttackColliders.JumpAttack);
 }