Esempio n. 1
0
 /// <summary>
 /// Adds bounds handles to the given node.
 /// </summary>
 /// <param name="aNode">The node to add bounds handles to.</param>
 public static void AddBoundsHandlesTo(PNode aNode)
 {
     aNode.AddChild(new PBoundsHandle(PBoundsLocator.CreateEastLocator(aNode)));
     aNode.AddChild(new PBoundsHandle(PBoundsLocator.CreateWestLocator(aNode)));
     aNode.AddChild(new PBoundsHandle(PBoundsLocator.CreateNorthLocator(aNode)));
     aNode.AddChild(new PBoundsHandle(PBoundsLocator.CreateSouthLocator(aNode)));
     aNode.AddChild(new PBoundsHandle(PBoundsLocator.CreateNorthEastLocator(aNode)));
     aNode.AddChild(new PBoundsHandle(PBoundsLocator.CreateNorthWestLocator(aNode)));
     aNode.AddChild(new PBoundsHandle(PBoundsLocator.CreateSouthEastLocator(aNode)));
     aNode.AddChild(new PBoundsHandle(PBoundsLocator.CreateSouthWestLocator(aNode)));
 }
Esempio n. 2
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 /// <summary>
 /// Adds sticky bounds handles (with respect to the given camera) to the specified node.
 /// </summary>
 /// <param name="aNode">The node to add sticky bounds handles to.</param>
 /// <param name="camera">The camera to stick the bounds handles to.</param>
 /// <remarks>
 /// Sticky bounds handles are not affected by the view transform of the camera.  That
 /// is, they will remain a constant size as the view is zoomed in and out.
 /// </remarks>
 public static void AddStickyBoundsHandlesTo(PNode aNode, PCamera camera)
 {
     camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateEastLocator(aNode)));
     camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateWestLocator(aNode)));
     camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateNorthLocator(aNode)));
     camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateSouthLocator(aNode)));
     camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateNorthEastLocator(aNode)));
     camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateNorthWestLocator(aNode)));
     camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateSouthEastLocator(aNode)));
     camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateSouthWestLocator(aNode)));
 }
Esempio n. 3
0
        public override void Initialize()
        {
            PCanvas   c             = Canvas;
            PActivity updateHandles = new PActivity(-1, 0);

            updateHandles.ActivityStepped = new ActivitySteppedDelegate(ActivityStepped);

            PPath rect = PPath.CreateRectangle(0, 0, 100, 100);

            rect.Brush = Color.Red;
            c.Layer.AddChild(rect);

            c.Camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateNorthEastLocator(rect)));
            c.Camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateNorthWestLocator(rect)));
            c.Camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateSouthEastLocator(rect)));
            c.Camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateSouthWestLocator(rect)));

            c.Root.ActivityScheduler.AddActivity(updateHandles, true);
        }