Esempio n. 1
0
 public void Pause()
 {
     // Set current playback direction as previous
     previousPlaybackDirection = playbackDirection;
     // Set to pause
     playbackDirection = PB_Direction.PAUSE;
     // Set placeback to false
     playback = false;
 }
Esempio n. 2
0
 void Start()
 {
     // Input Manager instace
     IM = s_InputManager.Instance;
     // Init starting variables
     currentFrame = 0;
     totalFrames  = 0;
     keyframeTime = 0.0f;
     isNormal     = true;
     // Set previous play direction
     previousPlaybackDirection = PB_Direction.FORWARD;
     // Init Objects to record
     GetObjectsToRecord();
 }
Esempio n. 3
0
        // Function Commands
        //------------------------------------------------------------------

        public void Play(PB_Direction direction)
        {
            if (totalFrames > 0)
            {
                // Set play direction to previous play direction
                playbackDirection = direction;
                // Freeze all objects
                FreezeAllObjects(true);
                // Set playback to play
                playback = true;
            }
            else
            {
                Debug.LogAssertion("Nothing Recorded to Play");
            }
        }
Esempio n. 4
0
 void PlaybackFrames()
 {
     // if playing forward and on last frame
     if (playbackDirection == PB_Direction.FORWARD && currentFrame == totalFrames)
     {
         if (isNormal)
         {
             // Stop playing
             playbackDirection = PB_Direction.PAUSE;
             // Playback is done
             inPlayback = false;
             playback   = false;
             // Set input update
             IM.updateInput = true;
         }
         // If set to loop
         else if (isLooping)
         {
             // Set to first frame
             currentFrame = 0;
         }
         else if (isPingPong)
         {
             // Change play direction
             playbackDirection = PB_Direction.REVERSE;
             // bounce to previous frame
             currentFrame -= 1;
         }
     }
     // if playing reverse and on first frame
     else if (playbackDirection == PB_Direction.REVERSE && currentFrame == 0)
     {
         if (isNormal)
         {
             playbackDirection = PB_Direction.PAUSE;
         }
         // If set to loop
         else if (isLooping)
         {
             // Set to last frame
             currentFrame = (totalFrames - 1);
         }
         else if (isPingPong)
         {
             // Reverse playback direction
             playbackDirection = PB_Direction.FORWARD;
             // bounce to next frame
             currentFrame += 1;
         }
     }
     else if (playbackDirection == PB_Direction.REVERSE && currentFrame == totalFrames)
     {
         // Play in reverse to previous frame
         currentFrame -= 1;
     }
     // middle frames
     else if (currentFrame < totalFrames && currentFrame >= 0)
     {
         SetCurrentFrame();
         // Increment/Decrement frame count
         currentFrame += 1 * (int)playbackDirection;
     }
 }