Esempio n. 1
0
 public P_ChiaChiihPuTien() : base(CardName)
 {
     Point = 5;
     Index = 27;
     foreach (PTime Time in new PTime[] {
         PPeriod.FirstFreeTime.During,
         PPeriod.SecondFreeTime.During
     })
     {
         MoveInHandTriggerList.Add((PPlayer Player, PCard Card) => {
             return(new PTrigger(CardName)
             {
                 IsLocked = false,
                 Player = Player,
                 Time = Time,
                 AIPriority = 10,
                 Condition = (PGame Game) => {
                     int MinMoney = PMath.Min(Game.PlayerList.FindAll((PPlayer _Player) => _Player.IsAlive), (PPlayer _Player) => _Player.Money).Value;
                     return Player.Equals(Game.NowPlayer) && (Player.IsAI || Game.Logic.WaitingForEndFreeTime()) && Player.Money == MinMoney;
                 },
                 AICondition = (PGame Game) => {
                     return PAiMapAnalyzer.OutOfGameExpect(Game, Player, true) > 0 && Game.NowPeriod.Equals(PPeriod.FirstFreeTime.During);
                 },
                 Effect = MakeNormalEffect(Player, Card, AIEmitTargets, AIEmitTargets,
                                           (PGame Game, PPlayer User, PPlayer Target) => {
                     Target.Tags.CreateTag(PTag.OutOfGameTag);
                 })
             });
         });
     }
 }
Esempio n. 2
0
    public override int AIInHandExpectation(PGame Game, PPlayer Player)
    {
        int Basic = 0;

        Basic = Math.Max(Basic, PAiMapAnalyzer.OutOfGameExpect(Game, Player, true, true) - 2000 * (Player.Area.HandCardArea.CardNumber - 1));
        return(Math.Max(Basic, base.AIInHandExpectation(Game, Player)));
    }
Esempio n. 3
0
 public List <PPlayer> AIEmitTargets(PGame Game, PPlayer Player)
 {
     return(new List <PPlayer>()
     {
         PMath.Max(Game.Enemies(Player), (PPlayer _Player) => {
             return -PAiMapAnalyzer.OutOfGameExpect(Game, _Player);
         }, true).Key
     });
 }
Esempio n. 4
0
    public override int AIInHandExpectation(PGame Game, PPlayer Player)
    {
        int Basic           = 0;
        int OutOfGameExpect = PMath.Max(Game.Enemies(Player), (PPlayer _Player) => {
            return(-PAiMapAnalyzer.OutOfGameExpect(Game, _Player));
        }, true).Value;

        Basic = Math.Max(Basic, OutOfGameExpect);
        return(Math.Max(Basic, base.AIInHandExpectation(Game, Player)));
    }
Esempio n. 5
0
    public P_WangXu() : base("王诩")
    {
        Sex   = PSex.Male;
        Age   = PAge.Classic;
        Index = 5;
        Tips  = "定位:全能\n" +
                "难度:困难\n" +
                "史实:战国时期思想家、纵横家,号“鬼谷子”。\n" +
                "攻略:\n王诩具有两个技能,在免费武将里是一个较为难用的武将,建议对游戏有一定了解之后使用。\n【纵横】可以将牌转化成【远交近攻】,但3和6两个点数里有不少高价值的牌,如【借尸还魂】、【欲擒故纵】、【抛砖引玉】、【走为上计】等,是否将这些牌转化成显性1000收益、隐性收益视队友状况而定的【远交近攻】,需要结合场上形势进行把握。\n【隐居】提高了王诩的生存能力,但【隐居】本身是负收益技能,移出游戏的王诩失去了收取过路费的能力,还会亏一座房屋,如果每回合都使用,必定只能苟延残喘片刻。所以,【隐居】的目的地需要给自己留出几个回合较为安全的空间,让自己在【隐居】的间隙可以造成输出。\n对于新手而言,也可以选择无脑【纵横】给大神队友补牌,后期保持【隐居】牵制敌人的打法。";

        PSkill ZongHeng = new PSkill("纵横")
        {
            Initiative = true
        };

        SkillList.Add(ZongHeng
                      .AddTimeTrigger(
                          new PTime[] {
            PPeriod.FirstFreeTime.During,
            PPeriod.SecondFreeTime.During
        },
                          (PTime Time, PPlayer Player, PSkill Skill) => {
            return(new PTrigger(ZongHeng.Name)
            {
                IsLocked = false,
                Player = Player,
                Time = Time,
                AIPriority = 200,
                CanRepeat = true,
                Condition = (PGame Game) => {
                    return Player.Equals(Game.NowPlayer) &&
                    (Player.IsAI || Game.Logic.WaitingForEndFreeTime()) &&
                    Player.Area.HandCardArea.CardList.Exists((PCard Card) => Card.Point % 3 == 0);
                },
                AICondition = (PGame Game) => {
                    return Player.Area.HandCardArea.CardList.Exists((PCard Card) => {
                        return Card.Point % 3 == 0 && Card.Model.AIInHandExpectation(Game, Player) < 3000;
                    }) && P_YooenChiaoChinKung.AIEmitTargets(Game, Player)[0] != null;
                },
                Effect = (PGame Game) => {
                    ZongHeng.AnnouceUseSkill(Player);
                    PCard TargetCard = null;
                    if (Player.IsAI)
                    {
                        TargetCard = PAiCardExpectation.FindLeastValuable(Game, Player, Player, true, false, false, true, (PCard Card) => Card.Point % 3 == 0).Key;
                    }
                    else
                    {
                        List <PCard> Waiting = Player.Area.HandCardArea.CardList.FindAll((PCard Card) => Card.Point % 3 == 0);
                        int Result = PNetworkManager.NetworkServer.ChooseManager.Ask(Player, ZongHeng.Name, Waiting.ConvertAll((PCard Card) => Card.Name).Concat(new List <string> {
                            "取消"
                        }).ToArray());
                        if (Result >= 0 && Result < Waiting.Count)
                        {
                            TargetCard = Waiting[Result];
                        }
                    }
                    if (TargetCard != null)
                    {
                        TargetCard.Model = new P_YooenChiaoChinKung();
                        PTrigger Trigger = TargetCard.Model.MoveInHandTriggerList.Find((Func <PPlayer, PCard, PTrigger> TriggerGenerator) => TriggerGenerator(Player, TargetCard).Time.Equals(PPeriod.FirstFreeTime.During))?.Invoke(Player, TargetCard);
                        if (Trigger != null)
                        {
                            Game.Logic.StartSettle(new PSettle("纵横[远交近攻]", Trigger.Effect));
                        }
                    }
                }
            });
        }));
        PSkill YinJu = new PSkill("隐居")
        {
            Initiative = true
        };

        SkillList.Add(YinJu
                      .AnnounceTurnOnce()
                      .AddTimeTrigger(
                          new PTime[] {
            PPeriod.FirstFreeTime.During,
            PPeriod.SecondFreeTime.During
        },
                          (PTime Time, PPlayer Player, PSkill Skill) => {
            return(new PTrigger(YinJu.Name)
            {
                IsLocked = false,
                Player = Player,
                Time = Time,
                AIPriority = 10,
                CanRepeat = true,
                Condition = (PGame Game) => {
                    return Player.Equals(Game.NowPlayer) && (Player.IsAI || Game.Logic.WaitingForEndFreeTime()) && Player.RemainLimit(YinJu.Name) && Player.HasHouse;
                },
                AICondition = (PGame Game) => {
                    if (!Player.CanBeInjured)
                    {
                        return false;
                    }
                    if (Game.NowPeriod.Equals(PPeriod.FirstFreeTime))
                    {
                        bool CanGo = false;
                        PAiMapAnalyzer.NextBlocks(Game, Player).ForEach((PBlock Block) => {
                            if (Block.Lord != null && Block.Lord.TeamIndex != Player.TeamIndex && Block.Toll >= Player.Money)
                            {
                                CanGo = true;
                            }
                            if (Block.GetMoneyStopSolid < 0 && -Block.GetMoneyStopSolid >= Player.Money)
                            {
                                CanGo = true;
                            }
                            if (Block.GetMoneyStopPercent < 0 && PMath.Percent(Player.Money, -Block.GetMoneyStopPercent) >= Player.Money)
                            {
                                CanGo = true;
                            }
                        });
                        return CanGo || PAiMapAnalyzer.OutOfGameExpect(Game, Player, true) - PAiMapAnalyzer.MinValueHouse(Game, Player).Value > 0;
                    }
                    else
                    {
                        return false;
                    }
                },
                Effect = (PGame Game) => {
                    YinJu.AnnouceUseSkill(Player);
                    PBlock Block = null;
                    if (Player.IsAI)
                    {
                        Block = PAiMapAnalyzer.MinValueHouse(Game, Player).Key;
                    }
                    else
                    {
                        Block = PNetworkManager.NetworkServer.ChooseManager.AskToChooseBlock(Player, YinJu.Name, (PBlock _Block) => {
                            return Player.Equals(_Block.Lord) && _Block.HouseNumber > 0;
                        });
                    }
                    if (Block != null)
                    {
                        Game.MovePosition(Player, Player.Position, Block);
                        PNetworkManager.NetworkServer.TellClients(new PHighlightBlockOrder(Block.Index.ToString()));
                        Game.LoseHouse(Block, 1);
                        Player.Tags.CreateTag(PTag.OutOfGameTag);
                        YinJu.DeclareUse(Player);
                    }
                }
            });
        }));
    }
Esempio n. 6
0
 public P_ShevngTungChiHsi() : base(CardName)
 {
     Point = 1;
     Index = 6;
     foreach (PTime Time in new PTime[] {
         PTime.Card.AfterEmitTargetTime
     })
     {
         MoveInHandTriggerList.Add((PPlayer Player, PCard Card) => {
             return(new PTrigger(CardName)
             {
                 IsLocked = false,
                 Player = Player,
                 Time = Time,
                 AIPriority = 100,
                 Condition = (PGame Game) => {
                     PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName);
                     return UseCardTag.TargetList.Count == 1 && UseCardTag.Card.Type.Equals(PCardType.SchemeCard) && !UseCardTag.Card.Name.Equals(P_ChinChaanToowChiiao.CardName);
                 },
                 AICondition = (PGame Game) => {
                     PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName);
                     if (UseCardTag.Card.Model.Name.Equals(P_ManTiienKuoHai.CardName) ||
                         UseCardTag.Card.Model.Name.Equals(P_WeiWeiChiuChao.CardName) ||
                         UseCardTag.Card.Model.Name.Equals(P_CheevnHuoTaChieh.CardName) ||
                         UseCardTag.Card.Model.Name.Equals(P_LiTaiTaaoChiang.CardName) ||
                         UseCardTag.Card.Model.Name.Equals(P_ShunShouChiienYang.CardName) ||
                         UseCardTag.Card.Model.Name.Equals(P_TaTsaaoChingShev.CardName) ||
                         UseCardTag.Card.Model.Name.Equals(P_KuanMevnChoTsev.CardName) ||
                         UseCardTag.Card.Model.Name.Equals(P_ChihSangMaHuai.CardName) ||
                         UseCardTag.Card.Model.Name.Equals(P_FanChienChi.CardName) ||
                         UseCardTag.Card.Model.Name.Equals(P_ChiehTaoShaJevn.CardName) ||
                         UseCardTag.Card.Model.Name.Equals(P_PaaoChuanYinYoo.CardName) ||
                         UseCardTag.Card.Model.Name.Equals(P_ChiaTaoFaKuo.CardName))
                     {
                         return UseCardTag.TargetList[0].TeamIndex == Player.TeamIndex && UseCardTag.User.TeamIndex != Player.TeamIndex;
                     }
                     else if (UseCardTag.Card.Name.Equals(P_WuChungShevngYou.CardName) ||
                              UseCardTag.Card.Model.Name.Equals(P_AnTuCheevnTsaang.CardName) ||
                              UseCardTag.Card.Model.Name.Equals(P_ChiehShihHuanHun.CardName) ||
                              UseCardTag.Card.Model.Name.Equals(P_YooenChiaoChinKung.CardName) ||
                              UseCardTag.Card.Model.Name.Equals(P_TsouWeiShangChi.CardName))
                     {
                         return UseCardTag.TargetList[0].TeamIndex != Player.TeamIndex;
                     }
                     else if (UseCardTag.Card.Model.Name.Equals(P_YooChiinKuTsung.CardName))
                     {
                         return UseCardTag.TargetList[0].TeamIndex == Player.TeamIndex && Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName).Injure <= 3000;
                     }
                     else if (UseCardTag.Card.Model.Name.Equals(P_ChiinTsevChiinWang.CardName))
                     {
                         return UseCardTag.User.TeamIndex != Player.TeamIndex && PMath.Max(Game.PlayerList, (PPlayer _Player) => {
                             if (Player.TeamIndex == _Player.TeamIndex)
                             {
                                 return PAiMapAnalyzer.ChangeFaceExpect(Game, _Player);
                             }
                             else
                             {
                                 return -PAiMapAnalyzer.ChangeFaceExpect(Game, _Player);
                             }
                         }).Value - PAiMapAnalyzer.ChangeFaceExpect(Game, UseCardTag.TargetList[0]) * (UseCardTag.TargetList[0].TeamIndex == Player.TeamIndex ? 1 : -1) >= 3000;
                     }
                     else if (UseCardTag.Card.Model.Name.Equals(P_ShangWuChoouTii.CardName))
                     {
                         int NowValue = PAiMapAnalyzer.Expect(Game, UseCardTag.TargetList[0], UseCardTag.TargetList[0].Position) * (UseCardTag.TargetList[0].TeamIndex == Player.TeamIndex ? 1 : -1);
                         int MaxValue = PMath.Max(Game.PlayerList, (PPlayer _Player) => {
                             if (_Player.TeamIndex == Player.TeamIndex)
                             {
                                 return PAiMapAnalyzer.Expect(Game, _Player, _Player.Position);
                             }
                             else
                             {
                                 return -PAiMapAnalyzer.Expect(Game, _Player, _Player.Position);
                             }
                         }, true).Value;
                         return MaxValue - NowValue >= 3000;
                     }
                     else if (UseCardTag.Card.Model.Name.Equals(P_KuungCheevngChi.CardName))
                     {
                         KeyValuePair <PPlayer, int> Target = PMath.Max(Game.Enemies(Player), (PPlayer _Player) => _Player.Area.HandCardArea.CardNumber);
                         return Target.Value >= 3 && !UseCardTag.TargetList[0].Equals(Target.Key);
                     }
                     else if (UseCardTag.Card.Model.Name.Equals(P_HsiaoLiTsaangTao.CardName))
                     {
                         return UseCardTag.User.TeamIndex != Player.TeamIndex && (UseCardTag.TargetList[0].TeamIndex != Player.TeamIndex || UseCardTag.TargetList[0].Area.EquipmentCardArea.CardNumber > 0 || UseCardTag.TargetList[0].Money <= 500);
                     }
                     return false;
                 },
                 Effect = (PGame Game) => {
                     List <PPlayer> Targets = new List <PPlayer>();
                     Game.Monitor.CallTime(PTime.Card.AfterEmitTargetTime, new PUseCardTag(Card, Player, Targets));
                     Game.CardManager.MoveCard(Card, Player.Area.HandCardArea, Game.CardManager.SettlingArea);
                     Game.Monitor.CallTime(PTime.Card.AfterBecomeTargetTime, new PUseCardTag(Card, Player, Targets));
                     PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName);
                     PPlayer Target = null;
                     if (Player.IsUser)
                     {
                         List <PPlayer> TargetList = new List <PPlayer>()
                         {
                             null
                         };
                         TargetList.AddRange(Game.PlayerList.FindAll((PPlayer _Player) => !_Player.Equals(UseCardTag.TargetList[0]) && _Player.IsAlive));
                         List <string> TargetNameList = TargetList.ConvertAll((PPlayer _Player) => {
                             if (_Player == null)
                             {
                                 return "令该计策牌无效";
                             }
                             else
                             {
                                 return "转移给:" + _Player.Name;
                             }
                         });
                         Target = TargetList[PNetworkManager.NetworkServer.ChooseManager.Ask(Player, "选择一项", TargetNameList.ToArray())];
                     }
                     else
                     {
                         if (UseCardTag.Card.Model.Name.Equals(P_ManTiienKuoHai.CardName))
                         {
                             Target = PAiTargetChooser.InjureTarget(Game, UseCardTag.User, Player, PTrigger.Except(UseCardTag.TargetList[0]), 700, UseCardTag.Card, true);
                         }
                         else if (UseCardTag.Card.Model.Name.Equals(P_KuanMevnChoTsev.CardName) ||
                                  UseCardTag.Card.Model.Name.Equals(P_ChiaTaoFaKuo.CardName))
                         {
                             Target = PAiTargetChooser.InjureTarget(Game, UseCardTag.User, Player, PTrigger.Except(UseCardTag.TargetList[0]), 1000, UseCardTag.Card, true);
                         }
                         else if (UseCardTag.Card.Model.Name.Equals(P_ChihSangMaHuai.CardName))
                         {
                             Target = PAiTargetChooser.InjureTarget(Game, Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName).FromPlayer, Player, null, Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName).Injure, Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName).InjureSource, true);
                         }
                         else if (UseCardTag.Card.Model.Name.Equals(P_ChiinTsevChiinWang.CardName))
                         {
                             Target = PMath.Max(Game.PlayerList, (PPlayer _Player) => {
                                 if (Player.TeamIndex == _Player.TeamIndex)
                                 {
                                     return PAiMapAnalyzer.ChangeFaceExpect(Game, _Player);
                                 }
                                 else
                                 {
                                     return -PAiMapAnalyzer.ChangeFaceExpect(Game, _Player);
                                 }
                             }).Key;
                         }
                         else if (UseCardTag.Card.Model.Name.Equals(P_TaTsaaoChingShev.CardName))
                         {
                             List <PPlayer> PossibleEnemies = Game.Enemies(Player).FindAll((PPlayer _Player) => Player.HasHouse);
                             if (PossibleEnemies.Count > 0)
                             {
                                 Target = PossibleEnemies[PMath.RandInt(0, PossibleEnemies.Count - 1)];
                             }
                         }
                         else if (UseCardTag.Card.Model.Name.Equals(P_ChiehShihHuanHun.CardName))
                         {
                             int MaxMoney = PMath.Max(Game.PlayerList, (PPlayer _Player) => {
                                 return _Player.Money;
                             }).Value;
                             Target = PMath.Max(Game.PlayerList, (PPlayer _Player) => {
                                 int Delta = Math.Min(10000, MaxMoney - _Player.Money) - 2000 * _Player.Area.HandCardArea.CardNumber - (int)PMath.Sum(_Player.Area.EquipmentCardArea.CardList.ConvertAll((PCard _Card) => (double)_Card.Model.AIInEquipExpectation(Game, _Player)));
                                 if (_Player.TeamIndex == Player.TeamIndex)
                                 {
                                     return Delta;
                                 }
                                 else
                                 {
                                     return -Delta;
                                 }
                             }).Key;
                         }
                         else if (UseCardTag.Card.Model.Name.Equals(P_WuChungShevngYou.CardName) ||
                                  UseCardTag.Card.Name.Equals(P_AnTuCheevnTsaang.CardName))
                         {
                             Target = PAiCardExpectation.MostValuableCardUser(Game, Game.Teammates(Player));
                         }
                         else if (UseCardTag.Card.Model.Name.Equals(P_ShangWuChoouTii.CardName))
                         {
                             Target = PMath.Max(Game.AlivePlayers(), (PPlayer _Player) => {
                                 if (_Player.TeamIndex == Player.TeamIndex)
                                 {
                                     return PAiMapAnalyzer.Expect(Game, _Player, _Player.Position);
                                 }
                                 else
                                 {
                                     return -PAiMapAnalyzer.Expect(Game, _Player, _Player.Position);
                                 }
                             }, true).Key;
                         }
                         else if (UseCardTag.Card.Model.Name.Equals(P_KuungCheevngChi.CardName))
                         {
                             Target = PMath.Max(Game.Enemies(Player), (PPlayer _Player) => _Player.Area.HandCardArea.CardNumber).Key;
                         }
                         else if (UseCardTag.Card.Model.Name.Equals(P_TsouWeiShangChi.CardName))
                         {
                             Target = PMath.Max(Game.Teammates(Player), (PPlayer _Player) => PAiMapAnalyzer.OutOfGameExpect(Game, Player)).Key;
                         }
                     }
                     if (Target == null || Target == UseCardTag.TargetList[0])
                     {
                         PNetworkManager.NetworkServer.TellClients(new PShowInformationOrder("声东击西:无效"));
                         #region 成就:地府的公正
                         if (UseCardTag.Card.Model is P_ChiehShihHuanHun)
                         {
                             PArch.Announce(Game, Player, "地府的公正");
                         }
                         #endregion
                         UseCardTag.TargetList.Clear();
                     }
                     else
                     {
                         PNetworkManager.NetworkServer.TellClients(new PShowInformationOrder("声东击西:转移给" + Target.Name));
                         UseCardTag.TargetList[0] = Target;
                     }
                     Game.CardManager.MoveCard(Card, Game.CardManager.SettlingArea, Game.CardManager.ThrownCardHeap);
                     Game.Monitor.CallTime(PTime.Card.EndSettleTime, new PUseCardTag(Card, Player, Targets));
                 }
             });
         });
     }
 }
Esempio n. 7
0
    public override int AIInHandExpectation(PGame Game, PPlayer Player)
    {
        int Basic = PAiMapAnalyzer.OutOfGameExpect(Game, Player, true);

        return(Math.Max(Basic, base.AIInHandExpectation(Game, Player)));
    }
Esempio n. 8
0
    public P_ZhangSanFeng() : base("张三丰")
    {
        Sex   = PSex.Male;
        Age   = PAge.Industrial;
        Index = 8;
        Tips  = "定位:攻防兼备\n" +
                "难度:中等\n" +
                "史实:宋末元初武术家,道家内丹祖师,武当派、太极拳的开创者,被封为“通微显化天尊”。\n" +
                "攻略:\n张三丰的技能需要预判下一回合的走向,玩家如果能对场上的局势有一定的预判能力,就能最大化地发挥张三丰两个状态的加成。\n因为张三丰的技能没有消耗,所以也可以走纯阳或者纯阴,做一个简单的防御(或攻击)将使用。";

        PSkill TaiJi = new PSkill("太极")
        {
            Lock = true
        };

        SkillList.Add(TaiJi
                      .AddTrigger(
                          (PPlayer Player, PSkill Skill) => {
            return(new PTrigger(TaiJi.Name)
            {
                IsLocked = true,
                Player = Player,
                Time = PPeriod.StartTurn.During,
                AIPriority = 200,
                Condition = (PGame Game) => {
                    return Game.NowPlayer.Equals(Player);
                },
                Effect = (PGame Game) => {
                    TaiJi.AnnouceUseSkill(Player);
                    Player.Tags.PopTag <PTag>(PYinTag.Name);
                    Player.Tags.PopTag <PTag>(PYangTag.Name);
                    int ChooseResult = 0;
                    if (Player.IsAI)
                    {
                        int Yin = -PAiMapAnalyzer.OutOfGameExpect(Game, Player, false);
                        int Yang = PAiMapAnalyzer.OutOfGameExpect(Game, Player, true, true);
                        ChooseResult = (Yin >= Yang ? 0 : 1);
                    }
                    else
                    {
                        ChooseResult = PNetworkManager.NetworkServer.ChooseManager.Ask(Player, TaiJi.Name, new string[] { "阴", "阳" },
                                                                                       new string[] { "造成的伤害+20%", "受到的伤害-20%" });
                    }
                    if (ChooseResult == 0)
                    {
                        Player.Tags.CreateTag(PYinTag);
                    }
                    else
                    {
                        Player.Tags.CreateTag(PYangTag);
                    }
                }
            });
        })
                      .AddTrigger(
                          (PPlayer Player, PSkill Skill) => {
            return(new PTrigger(TaiJi.Name + "[阴]")
            {
                IsLocked = true,
                Player = Player,
                Time = PTime.Injure.EmitInjure,
                AIPriority = 100,
                Condition = (PGame Game) => {
                    PInjureTag InjureTag = Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName);
                    return Player.Tags.ExistTag(PYinTag.Name) && InjureTag.Injure > 0 && InjureTag.ToPlayer != null && Player.Equals(InjureTag.FromPlayer);
                },
                Effect = (PGame Game) => {
                    TaiJi.AnnouceUseSkill(Player);
                    Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName).Injure += PMath.Percent(Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName).Injure, 20);
                }
            });
        })
                      .AddTrigger(
                          (PPlayer Player, PSkill Skill) => {
            return(new PTrigger(TaiJi.Name + "[阳]")
            {
                IsLocked = true,
                Player = Player,
                Time = PTime.Injure.AcceptInjure,
                AIPriority = 100,
                Condition = (PGame Game) => {
                    PInjureTag InjureTag = Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName);
                    return Player.Tags.ExistTag(PYangTag.Name) && InjureTag.Injure > 0 && Player.Equals(InjureTag.ToPlayer);
                },
                Effect = (PGame Game) => {
                    TaiJi.AnnouceUseSkill(Player);
                    Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName).Injure -= PMath.Percent(Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName).Injure, 20);
                }
            });
        }));
    }