void OnGUI()
    {
        P5JSExtension.background(51);

        s.Show();

        P5JSExtension.fill(255, 0, 100);
        P5JSExtension.rect(food.x, food.y, scl, scl);
    }
    public void Show()
    {
        P5JSExtension.fill(255);
        for (int i = 0; i < tail.Count; i++)
        {
            P5JSExtension.rect(tail[i].x, tail[i].y, TheSnakeGame.scl, TheSnakeGame.scl);
        }

        P5JSExtension.rect(x, y, TheSnakeGame.scl, TheSnakeGame.scl);
    }
    void OnGUI()
    {
        P5JSExtension.resetMatrix();
        P5JSExtension.background(51);

        for (int i = 0; i < tree.Count; i++)
        {
            tree[i].show();
            //tree[i].jitter();
        }
        for (var i = 0; i < leaves.Count; i++)
        {
            P5JSExtension.fill(255, 0, 100, 100);
            P5JSExtension.noStroke(); //cause error for somereason
            P5JSExtension.ellipse(leaves[i].x, leaves[i].y, 8, 8);
            leaves[i].y += P5JSExtension.random(0, 2);
        }
    }
Esempio n. 4
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 public void show()
 {
     P5JSExtension.fill(c.r, c.g, c.b, c.a);
     P5JSExtension.ellipse(pos.x, pos.y, r, r);
 }
Esempio n. 5
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 public void show()
 {
     P5JSExtension.fill(255, 0, 200, 150);
     P5JSExtension.ellipse(x, y, r * 2, r * 2);
 }
 public void show()
 {
     P5JSExtension.fill(255);
     //rect mode enter hard code
     P5JSExtension.rect(x - 20 / 2, P5JSExtension.height - 20 - 60 / 2, 20, 60);
 }
Esempio n. 7
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 public void show()
 {
     P5JSExtension.fill(150, 0, 255, 255);
     P5JSExtension.ellipse(x, y, r * 2, r * 2);
 }