Esempio n. 1
0
    public void movePillars()
    {
        P1B.GetComponent <Rigidbody2D>().velocity = new Vector2((p1 - pillarSpeed), 0);
        p1T.GetComponent <Rigidbody2D>().velocity = new Vector2((p2 - pillarSpeed), 0);

        P2B.GetComponent <Rigidbody2D>().velocity = new Vector2((p3 - pillarSpeed), 0);
        P2T.GetComponent <Rigidbody2D>().velocity = new Vector2((p4 - pillarSpeed), 0);

        if (P1B.transform.position.x <= -6.35 && p1T.transform.position.x <= -6.35)
        {
            P1 = P2 = false;
            P1B.transform.position = new Vector3(6.31f, (int)UnityEngine.Random.RandomRange(-2f, -5f), -2.1f);
            p1T.transform.position = new Vector3(P1B.transform.position.x + 4f, (int)UnityEngine.Random.RandomRange(3f, 6f), -2.1f);
        }
        if (P2B.transform.position.x <= -6.35 && P2T.transform.position.x <= -6.35)
        {
            P3 = P4 = false;
            P2B.transform.position = new Vector3(6.31f, (int)UnityEngine.Random.RandomRange(-2f, -5f), -2.1f);
            P2T.transform.position = new Vector3(P2B.transform.position.x + 4f, (int)UnityEngine.Random.RandomRange(3f, 6f), -2.1f);
        }
    }