public override void OnReplicationDeserialize_CJGenerated(P2PNetworkReader reader, bool initial_state) { base.OnReplicationDeserialize_CJGenerated(reader, initial_state); this.m_LCInfo_m_LiquidType_Repl = (LiquidType)reader.ReadInt32(); this.m_LCInfo_m_Capacity_Repl = reader.ReadFloat(); this.m_LCInfo_m_Amount_Repl = reader.ReadFloat(); }
public override void Deserialize(P2PNetworkReader reader) { this.guid_bytes = reader.ReadGuidBytesTemporary(); this.assetId = reader.ReadNetworkHash128(); this.position = reader.ReadVector3(); this.payload = reader.ReadBytesAndSize(); }
public bool InvokeHandler(short msgType, P2PNetworkReader reader, int channelId) { if (!this.m_MessageHandlersDict.ContainsKey(msgType)) { return(false); } this.m_MessageInfo.m_MsgType = msgType; this.m_MessageInfo.m_Connection = this; this.m_MessageInfo.m_Reader = reader; this.m_MessageInfo.m_ChannelId = channelId; List <P2PNetworkMessageDelegate> list = this.m_MessageHandlersDict[msgType]; if (list == null) { if (P2PLogFilter.logError) { Debug.LogError("NetworkConnection InvokeHandler no handler for " + msgType); } return(false); } for (int i = 0; i < list.Count; i++) { list[i](this.m_MessageInfo); } return(true); }
public virtual void OnReplicationDeserialize_CJGenerated(P2PNetworkReader reader, bool initial_state) { int num = (int)reader.ReadPackedUInt32(); if (this.m_ReplActiveElements_Repl == null || this.m_ReplActiveElements_Repl.Length != num) { this.m_ReplActiveElements_Repl = new bool[num]; } for (int i = 0; i < num; i++) { this.m_ReplActiveElements_Repl[i] = reader.ReadBoolean(); } if (initial_state) { int num2 = (int)reader.ReadPackedUInt32(); if (this.m_ReplActiveElementsHash == null || this.m_ReplActiveElementsHash.Length != num2) { this.m_ReplActiveElementsHash = new int[num2]; } for (int j = 0; j < num2; j++) { this.m_ReplActiveElementsHash[j] = reader.ReadInt32(); } } }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { int num = reader.ReadInt32(); if (num > 0) { this.m_AudioModule.InitSources(); } for (int i = 0; i < num; i++) { switch (reader.ReadInt32()) { case 1: this.m_AudioModule.MakeHitSound((EObjectMaterial)reader.ReadInt32(), (ItemID)reader.ReadInt32()); break; case 2: this.m_AudioModule.PlaySwingSound((ItemID)reader.ReadInt32()); break; case 3: this.m_AudioModule.PlayGruntSound((PlayerAudioModule.GruntPriority)reader.ReadInt32(), null, 1f, false, Noise.Type.None, 0f); break; } } }
public void Deserialize(P2PNetworkReader reader) { this.m_Position = reader.ReadVector3(); this.m_ItemID = (ItemID)reader.ReadInt32(); this.m_ActiveChildrenMask = reader.ReadInt32(); this.m_Group = BalanceSystem20.Get().GetGroupByIndex((int)reader.ReadInt16()); }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { switch (reader.ReadChar()) { case '\0': return; case '\u0001': this.UnserializeModeTransform(reader, initial_state); break; case '\u0002': this.UnserializeMode2D(reader, initial_state); break; case '\u0003': this.UnserializeMode3D(reader, initial_state); break; case '\u0004': this.UnserializeModeCharacterController(reader, initial_state); break; } this.m_LastSyncTime = Time.time; }
private void LogSend(byte[] bytes) { P2PNetworkReader p2PNetworkReader = new P2PNetworkReader(bytes); ushort num = p2PNetworkReader.ReadUInt16(); ushort num2 = p2PNetworkReader.ReadUInt16(); StringBuilder stringBuilder = new StringBuilder(); for (int i = 4; i < (int)(4 + num); i++) { stringBuilder.AppendFormat("{0:X2}", bytes[i]); if (i > 150) { break; } } Debug.Log(string.Concat(new object[] { "ConnectionSend con:", this.m_ConnectionId, " bytes:", num, " msgId:", num2, " ", stringBuilder })); }
private void UnserializeModeCharacterController(P2PNetworkReader reader, bool initial_state) { if (this.m_MoveCallback3D != null) { Vector3 targetSyncPosition = reader.ReadVector3(); Quaternion targetSyncRotation3D = Quaternion.identity; if (this.syncRotationAxis != ReplicatedTransform.AxisSyncMode.None) { targetSyncRotation3D = ReplicatedTransform.UnserializeRotation3D(reader, this.syncRotationAxis, this.rotationSyncCompression); } Vector3 targetSyncVelocity = (this.m_CharacterController != null) ? this.m_CharacterController.velocity : Vector3.zero; if (!this.m_MoveCallback3D(ref targetSyncPosition, ref targetSyncVelocity, ref targetSyncRotation3D)) { return; } this.m_TargetSyncPosition = targetSyncPosition; this.m_TargetSyncVelocity = targetSyncVelocity; if (this.syncRotationAxis != ReplicatedTransform.AxisSyncMode.None) { this.m_TargetSyncRotation3D = targetSyncRotation3D; } } else { this.m_TargetSyncPosition = reader.ReadVector3(); if (this.syncRotationAxis != ReplicatedTransform.AxisSyncMode.None) { this.m_TargetSyncRotation3D = ReplicatedTransform.UnserializeRotation3D(reader, this.syncRotationAxis, this.rotationSyncCompression); } } if (this.m_CharacterController != null) { if (initial_state || this.ReplGetReplicationInterval() <= 0f) { base.transform.position = this.m_TargetSyncPosition; if (this.syncRotationAxis != ReplicatedTransform.AxisSyncMode.None) { base.transform.rotation = this.m_TargetSyncRotation3D; } this.m_FixedPosDiff = Vector3.zero; return; } Vector3 a = (this.m_TargetSyncPosition - base.transform.position) / this.ReplGetReplicationInterval(); this.m_FixedPosDiff = a * Time.fixedDeltaTime; if ((base.transform.position - this.m_TargetSyncPosition).magnitude > this.snapThreshold) { base.transform.position = this.m_TargetSyncPosition; this.m_FixedPosDiff = Vector3.zero; } if (this.interpolateRotation == 0f && this.syncRotationAxis != ReplicatedTransform.AxisSyncMode.None) { base.transform.rotation = this.m_TargetSyncRotation3D; } if (this.m_InterpolateMovement == 0f) { base.transform.position = this.m_TargetSyncPosition; } } }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { this.m_ReplControllerType = (PlayerControllerType)reader.ReadInt32(); if (this.m_ReplControllerType != PlayerControllerType.Unknown) { this.m_ReplItemName = reader.ReadString(); } }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initialState) { MainLevel.s_GameTime = reader.ReadFloat(); MainLevel.Instance.m_TODSky.Cycle.Day = reader.ReadInt32(); MainLevel.Instance.m_TODSky.Cycle.Hour = reader.ReadFloat(); MainLevel.Instance.m_TODSky.Cycle.Month = reader.ReadInt32(); MainLevel.Instance.m_TODSky.Cycle.Year = reader.ReadInt32(); }
protected void HandleReader(P2PNetworkReader reader, int received_size, int channel_id) { while ((ulong)reader.Position < (ulong)((long)received_size)) { ushort num = reader.ReadUInt16(); short num2 = reader.ReadInt16(); uint position = reader.Position; reader.SetGuard(position + (uint)num); P2PConnection.s_Size = position + (uint)num; if (this.m_LogNetworkMessages) { Debug.Log(string.Concat(new object[] { "ConnectionRecv con:", this.m_ConnectionId, " bytes:", num, " msgId:", num2 })); } List <P2PNetworkMessageDelegate> list = null; if (this.m_MessageHandlersDict.ContainsKey(num2)) { list = this.m_MessageHandlersDict[num2]; } if (list != null) { this.m_NetMsg.m_MsgType = num2; this.m_NetMsg.m_Reader = reader; this.m_NetMsg.m_Connection = this; this.m_NetMsg.m_ChannelId = channel_id; for (int i = 0; i < list.Count; i++) { list[i](this.m_NetMsg); } this.m_LastMessageTime = Time.time; } else if (P2PLogFilter.logError) { Debug.LogError(string.Format("Unknown message type {0} connection id: {1}", P2PMsgType.MsgTypeToString(num2), this.m_ConnectionId)); } if (position + (uint)num != reader.Position) { int num3 = (int)(position + (uint)num - reader.Position); if (num3 > 0 && P2PLogFilter.logInfo) { Debug.Log(string.Format("Message {0} conn_id: {1} was not fully read, performing seek by {2} bytes", P2PMsgType.MsgTypeToString(num2), this.m_ConnectionId, num3)); } if (num3 < 0 && P2PLogFilter.logError) { Debug.LogError(string.Format("Message {0} conn_id: {1} reading over the buffer limit (this is really bad), performing seek by {2} bytes", P2PMsgType.MsgTypeToString(num2), this.m_ConnectionId, num3)); } reader.Seek(num3); } reader.RemoveGuard(); } }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { base.OnReplicationDeserialize(reader, initial_state); this.m_ReplCurrentHitsCount = reader.ReadInt32(); DebugUtils.Assert(this.m_ReplConstructionSlots.Length == this.m_ConstructionSlots.Length, true); for (int i = 0; i < this.m_ReplConstructionSlots.Length; i++) { this.m_ReplConstructionSlots[i].obj = reader.ReadReplicatedGameObject(); this.m_ReplConstructionSlots[i].is_resolved = false; } }
public override void Deserialize(P2PNetworkReader reader) { int num = (int)reader.ReadUInt16(); this.scripts = new P2PCRCMessageEntry[num]; for (int i = 0; i < this.scripts.Length; i++) { P2PCRCMessageEntry p2PCRCMessageEntry = default(P2PCRCMessageEntry); p2PCRCMessageEntry.name = reader.ReadString(); p2PCRCMessageEntry.channel = reader.ReadByte(); this.scripts[i] = p2PCRCMessageEntry; } }
public virtual void OnReplicationDeserialize_CJGenerated(P2PNetworkReader reader, bool initial_state) { int num = (int)reader.ReadPackedUInt32(); if (this.m_Rotation_Repl == null || this.m_Rotation_Repl.Length != num) { this.m_Rotation_Repl = new float[num]; } for (int i = 0; i < num; i++) { this.m_Rotation_Repl[i] = reader.ReadFloat(); } }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { this.m_IsRunningInternal = reader.ReadBoolean(); this.m_IsInWaterInternal = reader.ReadBoolean(); this.m_IsSwimmingInternal = reader.ReadBoolean(); this.m_IsSleepingInternal = reader.ReadBoolean(); this.m_LastCollisionFlagsInternal = reader.ReadInt32(); this.m_WantedSpeed2dInternal = reader.ReadFloat(); this.m_IsDeadInternal = reader.ReadBoolean(); this.m_IsInSafeZoneInternal = reader.ReadBoolean(); this.m_HealthInternal = reader.ReadFloat(); this.m_MaxHealthInternal = reader.ReadFloat(); }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initialState) { if (!initialState) { uint num = reader.ReadPackedUInt32(); int num2 = 0; while ((long)num2 < (long)((ulong)num)) { StaticObjectsManager.Get().ObjectDestroyed(reader.ReadVector3()); num2++; } } }
private static float ReadAngle(P2PNetworkReader reader, ReplicatedTransform.CompressionSyncMode compression) { switch (compression) { case ReplicatedTransform.CompressionSyncMode.None: return(reader.ReadFloat()); case ReplicatedTransform.CompressionSyncMode.Low: return((float)reader.ReadInt16()); case ReplicatedTransform.CompressionSyncMode.High: return((float)reader.ReadInt16()); default: return(0f); } }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { if (initial_state) { foreach (GameObject obj in this.m_ReplacedMap.Values) { UnityEngine.Object.Destroy(obj); } this.m_ReplacedMap.Clear(); this.m_ObjectsRemovedFromStatic.Clear(); this.EnableObjectsInQuadTree(); List <Vector3> allPoints = this.m_DestroyedObjects.GetAllPoints(); for (int i = 0; i < allPoints.Count; i++) { StaticObjectClass objectsInPos = this.m_QuadTree.GetObjectsInPos(allPoints[i]); if (objectsInPos != null && objectsInPos.m_GameObject != null) { objectsInPos.m_GameObject.SetActive(true); if (objectsInPos.m_GameObject.transform.parent != null) { objectsInPos.m_GameObject.transform.parent.gameObject.SetActive(true); } objectsInPos.m_State = 0; } } this.m_DestroyedObjects.Clear(); ushort num = reader.ReadUInt16(); for (int j = 0; j < (int)num; j++) { Vector3 vector = reader.ReadVector3(); StaticObjectClass objectsInPos2 = this.m_QuadTree.GetObjectsInPos(vector); if (objectsInPos2 != null && objectsInPos2.m_GameObject != null) { objectsInPos2.m_GameObject.SetActive(false); if (objectsInPos2.m_GameObject.transform.parent != null) { objectsInPos2.m_GameObject.transform.parent.gameObject.SetActive(false); } } this.m_DestroyedObjects.InsertPoint(vector, false); } ObjectWithTrunk.OnLoad(); this.OnLoaded(); } }
public static Quaternion UnserializeRotation3D(P2PNetworkReader reader, ReplicatedTransform.AxisSyncMode mode, ReplicatedTransform.CompressionSyncMode compression) { Quaternion identity = Quaternion.identity; Vector3 zero = Vector3.zero; switch (mode) { case ReplicatedTransform.AxisSyncMode.AxisX: zero.Set(ReplicatedTransform.ReadAngle(reader, compression), 0f, 0f); identity.eulerAngles = zero; break; case ReplicatedTransform.AxisSyncMode.AxisY: zero.Set(0f, ReplicatedTransform.ReadAngle(reader, compression), 0f); identity.eulerAngles = zero; break; case ReplicatedTransform.AxisSyncMode.AxisZ: zero.Set(0f, 0f, ReplicatedTransform.ReadAngle(reader, compression)); identity.eulerAngles = zero; break; case ReplicatedTransform.AxisSyncMode.AxisXY: zero.Set(ReplicatedTransform.ReadAngle(reader, compression), ReplicatedTransform.ReadAngle(reader, compression), 0f); identity.eulerAngles = zero; break; case ReplicatedTransform.AxisSyncMode.AxisXZ: zero.Set(ReplicatedTransform.ReadAngle(reader, compression), 0f, ReplicatedTransform.ReadAngle(reader, compression)); identity.eulerAngles = zero; break; case ReplicatedTransform.AxisSyncMode.AxisYZ: zero.Set(0f, ReplicatedTransform.ReadAngle(reader, compression), ReplicatedTransform.ReadAngle(reader, compression)); identity.eulerAngles = zero; break; case ReplicatedTransform.AxisSyncMode.AxisXYZ: zero.Set(ReplicatedTransform.ReadAngle(reader, compression), ReplicatedTransform.ReadAngle(reader, compression), ReplicatedTransform.ReadAngle(reader, compression)); identity.eulerAngles = zero; break; } return(identity); }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { this.m_WeatherInterpolated = reader.ReadFloat(); this.m_CurrentDataIndex = reader.ReadInt32(); if (this.m_RainData.Count > this.m_CurrentDataIndex) { this.m_CurrentRainData = this.m_RainData[this.m_CurrentDataIndex]; } if (this.m_CurrentRainData != null) { this.m_CurrentRainData.m_ExecutionTime = reader.ReadFloat(); } else { reader.ReadFloat(); } this.m_CurrentPeriod = reader.ReadInt32(); this.m_PeriodStartTime = reader.ReadFloat(); this.m_LastRainTime = reader.ReadFloat(); }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { if (initial_state) { foreach (string key in this.m_Groups.Keys) { this.m_ObjectsInArea[key].Clear(); } this.m_QuadTree.Clear(); int num = reader.ReadInt32(); for (int i = 0; i < num; i++) { BalanceSystemObject balanceSystemObject = new BalanceSystemObject(); reader.ReadVector3(); balanceSystemObject.Deserialize(reader); this.m_QuadTree.InsertObject(balanceSystemObject, balanceSystemObject.m_Position); } this.SpawnObjectsIfNeeded(); } }
public virtual void OnReplicationDeserialize_CJGenerated(P2PNetworkReader reader, bool initial_state) { this.m_BestTriggerReplObj_Repl = reader.ReadGameObject(); this.m_ExecutedTriggerReplObj_Repl = reader.ReadGameObject(); int num = (int)reader.ReadPackedUInt32(); if (this.m_BestTriggerChildIdx_Repl == null || this.m_BestTriggerChildIdx_Repl.Count != num) { this.m_BestTriggerChildIdx_Repl = new List <int>(num); } for (int i = 0; i < num; i++) { if (this.m_BestTriggerChildIdx_Repl.Count != num) { int item = reader.ReadInt32(); this.m_BestTriggerChildIdx_Repl.Add(item); } else { this.m_BestTriggerChildIdx_Repl[i] = reader.ReadInt32(); } } int num2 = (int)reader.ReadPackedUInt32(); if (this.m_ExecutedTriggerChildIdx_Repl == null || this.m_ExecutedTriggerChildIdx_Repl.Count != num2) { this.m_ExecutedTriggerChildIdx_Repl = new List <int>(num2); } for (int j = 0; j < num2; j++) { if (this.m_ExecutedTriggerChildIdx_Repl.Count != num2) { int item2 = reader.ReadInt32(); this.m_ExecutedTriggerChildIdx_Repl.Add(item2); } else { this.m_ExecutedTriggerChildIdx_Repl[j] = reader.ReadInt32(); } } }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { this.m_PlantDestroyed = reader.ReadBoolean(); if (this.m_PlantDestroyed) { this.m_ActivateScripts = reader.ReadBoolean(); this.m_DontDestroy = reader.ReadBoolean(); this.m_Layer = reader.ReadInt32(); uint num = reader.ReadPackedUInt32(); if (num > 0u && this.m_DestroyOnReplace == null) { this.m_DestroyOnReplace = new List <ReplicatedGameObject>((int)num); } int num2 = 0; while ((long)num2 < (long)((ulong)num)) { this.m_DestroyOnReplace.Add(reader.ReadReplicatedGameObject()); num2++; } } }
private void UnserializeModeTransform(P2PNetworkReader reader, bool initial_state) { if (initial_state) { this.m_TargetSyncPosition = (base.transform.position = reader.ReadVector3()); if (this.syncRotationAxis != ReplicatedTransform.AxisSyncMode.None) { this.m_TargetSyncRotation3D = (base.transform.rotation = ReplicatedTransform.UnserializeRotation3D(reader, this.syncRotationAxis, this.rotationSyncCompression)); } this.m_FixedPosDiff = Vector3.zero; return; } this.m_TargetSyncPosition = reader.ReadVector3(); if (this.syncRotationAxis != ReplicatedTransform.AxisSyncMode.None) { this.m_TargetSyncRotation3D = ReplicatedTransform.UnserializeRotation3D(reader, this.syncRotationAxis, this.rotationSyncCompression); } Vector3 a = (this.m_TargetSyncPosition - base.transform.position) / this.ReplGetReplicationInterval(); this.m_FixedPosDiff = a * Time.fixedDeltaTime; }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { base.OnReplicationDeserialize(reader, initial_state); this.Initialize(); foreach (ReplicatedPlayerInjuries.ReplicatedWoundSlot replicatedWoundSlot in this.m_WoundSlots) { replicatedWoundSlot.m_IsValid = false; } int num = (int)reader.ReadPackedUInt32(); for (int i = 0; i < num; i++) { InjuryType injury_type = (InjuryType)reader.ReadInt32(); InjuryState injury_state = (InjuryState)reader.ReadInt32(); int num2 = reader.ReadInt32(); this.m_WoundSlots[num2].m_IsValid = true; if (num2 >= 0 && num2 < this.m_WoundSlots.Count) { this.m_WoundSlots[num2].SetInjury(injury_type, injury_state); } } }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { if (!initial_state) { uint num = reader.ReadPackedUInt32(); int num2 = 0; while ((long)num2 < (long)((ulong)num)) { ReplicatedBalanceObjects.s_TmpObjHolder.Deserialize(reader); BalanceSystem20.Get().OnBalanceSystemObjectReplReceived(ReplicatedBalanceObjects.s_TmpObjHolder, false); num2++; } num = reader.ReadPackedUInt32(); int num3 = 0; while ((long)num3 < (long)((ulong)num)) { ReplicatedBalanceObjects.s_TmpObjHolder.Deserialize(reader); BalanceSystem20.Get().OnBalanceSystemObjectReplReceived(ReplicatedBalanceObjects.s_TmpObjHolder, true); num3++; } } }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initialState) { int num = reader.ReadInt32(); if (num > 0) { if (num == this.m_AnimatorParams.Count) { for (int i = 0; i < this.m_AnimatorParams.Count; i++) { this.m_AnimatorParams[i].Deserialize(reader); } } else if (P2PLogFilter.logError) { Debug.LogError("AnimatorReplicator: Wrong animation parameter count"); } } int num2 = reader.ReadInt32(); if (num2 > 0) { if (num2 == this.m_LayeredAnimationStringHashes.Length) { for (int j = 0; j < this.m_LayeredAnimationStringHashes.Length; j++) { this.m_LayeredAnimationStringHashes[j] = reader.ReadInt32(); } return; } if (P2PLogFilter.logError) { Debug.LogError("AnimatorReplicator: Wrong animation count"); } } }
public virtual void OnReplicationDeserialize_CJGenerated(P2PNetworkReader reader, bool initial_state) { this.m_WeaponType_Repl = (HumanAI.WeaponType)reader.ReadInt32(); GameObject gameObject = reader.ReadGameObject(); int repl_behaviour_idx = reader.ReadInt32(); this.m_PrimaryWeapon_Repl = (gameObject ? ((Item)gameObject.GetComponent <ReplicationComponent>().GetComponentFromIndex(repl_behaviour_idx)) : null); GameObject gameObject2 = reader.ReadGameObject(); int repl_behaviour_idx2 = reader.ReadInt32(); this.m_AdditionalWeapon_Repl = (gameObject2 ? ((Item)gameObject2.GetComponent <ReplicationComponent>().GetComponentFromIndex(repl_behaviour_idx2)) : null); GameObject gameObject3 = reader.ReadGameObject(); int repl_behaviour_idx3 = reader.ReadInt32(); this.m_SecondaryWeapon_Repl = (gameObject3 ? ((Item)gameObject3.GetComponent <ReplicationComponent>().GetComponentFromIndex(repl_behaviour_idx3)) : null); GameObject gameObject4 = reader.ReadGameObject(); int repl_behaviour_idx4 = reader.ReadInt32(); this.m_CurrentWeapon_Repl = (gameObject4 ? ((Item)gameObject4.GetComponent <ReplicationComponent>().GetComponentFromIndex(repl_behaviour_idx4)) : null); GameObject gameObject5 = reader.ReadGameObject(); int repl_behaviour_idx5 = reader.ReadInt32(); this.m_CurrentAdditionalWeapon_Repl = (gameObject5 ? ((Item)gameObject5.GetComponent <ReplicationComponent>().GetComponentFromIndex(repl_behaviour_idx5)) : null); }
public static Vector3 UnserializeSpin3D(P2PNetworkReader reader, ReplicatedTransform.AxisSyncMode mode, ReplicatedTransform.CompressionSyncMode compression) { Vector3 zero = Vector3.zero; switch (mode) { case ReplicatedTransform.AxisSyncMode.AxisX: zero.Set(ReplicatedTransform.ReadAngle(reader, compression), 0f, 0f); break; case ReplicatedTransform.AxisSyncMode.AxisY: zero.Set(0f, ReplicatedTransform.ReadAngle(reader, compression), 0f); break; case ReplicatedTransform.AxisSyncMode.AxisZ: zero.Set(0f, 0f, ReplicatedTransform.ReadAngle(reader, compression)); break; case ReplicatedTransform.AxisSyncMode.AxisXY: zero.Set(ReplicatedTransform.ReadAngle(reader, compression), ReplicatedTransform.ReadAngle(reader, compression), 0f); break; case ReplicatedTransform.AxisSyncMode.AxisXZ: zero.Set(ReplicatedTransform.ReadAngle(reader, compression), 0f, ReplicatedTransform.ReadAngle(reader, compression)); break; case ReplicatedTransform.AxisSyncMode.AxisYZ: zero.Set(0f, ReplicatedTransform.ReadAngle(reader, compression), ReplicatedTransform.ReadAngle(reader, compression)); break; case ReplicatedTransform.AxisSyncMode.AxisXYZ: zero.Set(ReplicatedTransform.ReadAngle(reader, compression), ReplicatedTransform.ReadAngle(reader, compression), ReplicatedTransform.ReadAngle(reader, compression)); break; } return(zero); }