public void SwitchToP2P(NetworkStream netStream, string key, Messagehandler mh) { if (window.InvokeRequired) { window.Invoke(new Action <NetworkStream, string, Messagehandler>(SwitchToP2P), new object[] { netStream, key, mh }); return; } isP2P = true; int NumberChars = key.Length; byte[] personalKey = new byte[NumberChars / 2]; for (int i = 0; i < NumberChars; i += 2) { personalKey[i / 2] = System.Convert.ToByte(key.Substring(i, 2), 16); } writer = new P2PWriter(netStream, personalKey); p2pListener = new P2PListener(netStream, receiver, personalKey); writer = new P2PWriter(netStream, personalKey); mh.Subscribe(p2pListener); p2pListener.StartListen(); window.attachmentPanel.Visible = true; window.userStatusLabel.Text = "Online"; }
public IndividualChatDriver(string username, string receiver, FileManager fm, NetworkStream netstream, Messagehandler mh, string key, string status) { isP2P = true; this.username = username; this.receiver = receiver; this.fm = fm; window = new IndividualChatWindow(receiver); window.WindowState = FormWindowState.Minimized; window.ShowInTaskbar = false; window.getStatusTextLabel().Text = status; spam = new SpamProtector(); SetupListners(); int NumberChars = key.Length; byte[] personalKey = new byte[NumberChars / 2]; for (int i = 0; i < NumberChars; i += 2) { personalKey[i / 2] = System.Convert.ToByte(key.Substring(i, 2), 16); } writer = new P2PWriter(netstream, personalKey); p2pListener = new P2PListener(netstream, receiver, personalKey); writer = new P2PWriter(netstream, personalKey); mh.Subscribe(p2pListener); p2pListener.StartListen(); new Thread(() => Application.Run(window)).Start(); Thread.Sleep(10); }
public void SwitchFromP2P(CustomStreamWriter streamWriter) { if (window.InvokeRequired) { window.Invoke(new Action <CustomStreamWriter>(SwitchFromP2P), new object[] { streamWriter }); return; } window.attachmentPanel.Visible = false; window.userStatusLabel.Text = "Offline"; isP2P = false; writer = streamWriter; p2pListener = null; }
void Update() { if (initialized && !GameStarted()) { float currentTime = Time.time; if (currentTime - P2PConnectionManager.connectionRequestSentTime > connectionRequestTimeoutTimeS) { Debug.Log("Connection request timeout"); myLane = -1; DisplayError("Connection request timeout"); } } if (initialized) { SendPositionInformation(); P2PConsentManager.CheckForTimeoutPendingConsents(); P2PListener.Listen(); } }